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Simplifying surfaces with color and texture using quadric error metrics

Published: 18 October 1998 Publication History
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References

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Andrew Certain, Jovan Popovir, Tony DeRose, Tom Duchamp, David Salesin, and Werner Stuetzle. Interactive multiresolution surface viewing. In SIGGRAPH 96 Conference Proceedings, pages 91-98, August 1996.
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Jonathan Cohen, Dinesh Manocha, and Marc Olano. Simplifying polygonal models using successive mappings. In Proceedings IEEE Visualization '97, pages 395--402, October 1997.
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Herbert Edelsbrunner and Dmitry V. Nekhayev. Topology and curvature preserving surface decimation. Technical report, Raindrop Geomagic, Inc., Champaign, IL, 1997. rgi-tech-97- 010.
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Michael Garland. PhD thesis, Carnegie Mellon University, CS Department, 1998. To appear.
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Michael Garland and Paul S. Heckbert. Fast polygonal approximation of terrains and height fields. Technical report, CS Dept., Carnegie Mellon U., Sept. 1995. CMU-CS-95-181, http://www.cs.cmu.edu/"garland/scape.
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Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. In SIGGRAPH 97 Proc., pages 209-216, August 1997. http://www'cs'cmu'edu/'garland/quadrics/'
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Hugues Hoppe. Progressive meshes. In SIGGRAPH '96 Proc., pages 99-108, Aug. 1996. http://researeh.microsoft.eomf" hoppe/.
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Donald E. Knuth. The Art of Computer Programming, volume 1. Addison Wesley, Reading, MA, Third edition, 1997.
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David Luebke and Carl Erikson. View-dependent simplification of arbitrary polygonal environments, ha SIGGRAPH 97 Proc., pages 199-208, August 1997.
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William J. Schroeder, Jonathan A. Zarge, and William E. Lorensen. Decimation of triangle meshes. Computer Graphics (SIGGRAPH '92 Proc.), 26(2):65-70, July 1992.
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Julie C. Xia and Amitabh Varshney. Dynamic view-dependent simplification for polygonal models. In Proceedings of Visualization '96, pages 327-334, October 1996.

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cover image ACM Conferences
VIS '98: Proceedings of the conference on Visualization '98
October 1998
575 pages
ISBN:1581131062

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IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 18 October 1998

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Author Tags

  1. discontinuity preservation
  2. edge contraction
  3. level of detail
  4. multiresolution modeling
  5. quadric error metric
  6. surface properties
  7. surface simplification

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VIS98
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VIS98: IEEE Visualization98
October 18 - 23, 1998
North Carolina, Research Triangle Park, USA

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  • (2023)The Impact of Expertise in the Loop for Exploring Machine RationalityProceedings of the 28th International Conference on Intelligent User Interfaces10.1145/3581641.3584040(307-321)Online publication date: 27-Mar-2023
  • (2022)The Human in the Infinite Loop: A Case Study on Revealing and Explaining Human-AI Interaction Loop FailuresProceedings of Mensch und Computer 202210.1145/3543758.3543761(158-168)Online publication date: 4-Sep-2022
  • (2019)LpGLProceedings of the 17th Annual International Conference on Mobile Systems, Applications, and Services10.1145/3307334.3326097(155-167)Online publication date: 12-Jun-2019
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  • (2018)Polygon reduction for collision using navigation Voxel and QEMProceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/3284398.3284428(1-4)Online publication date: 2-Dec-2018
  • (2018)Designing and Evaluating a Mesh Simplification Algorithm for Virtual RealityACM Transactions on Multimedia Computing, Communications, and Applications10.1145/320966114:3s(1-26)Online publication date: 27-Jun-2018
  • (2018)GPU-based Multiple-Choice Scheme for Mesh SimplificationProceedings of Computer Graphics International 201810.1145/3208159.3208195(195-200)Online publication date: 11-Jun-2018
  • (2018)A View-Dependent Metric for Patch-Based LOD Generation 8 SelectionProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/32031951:1(1-21)Online publication date: 25-Jul-2018
  • (2017)SeamlessACM Transactions on Graphics10.1145/3130800.313089736:6(1-15)Online publication date: 20-Nov-2017
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