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short-paper

The Recommendation Game: Using a Game-with-a-Purpose to Generate Recommendation Data

Published: 16 September 2015 Publication History

Abstract

This paper describes a casual Facebook game to capture recommendation data as a side-effect of gameplay. We show how this data can be used to make successful recommendations as part of a live-user trial.

References

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Cited By

View all
  • (2018)ACE-RL-CheckersKnowledge and Information Systems10.1007/s10115-018-1175-057:3(603-634)Online publication date: 1-Dec-2018
  • (2016)Harnessing Crowdsourced Recommendation Preference Data from Casual GameplayProceedings of the 2016 Conference on User Modeling Adaptation and Personalization10.1145/2930238.2930260(95-104)Online publication date: 13-Jul-2016

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  1. The Recommendation Game: Using a Game-with-a-Purpose to Generate Recommendation Data

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          cover image ACM Conferences
          RecSys '15: Proceedings of the 9th ACM Conference on Recommender Systems
          September 2015
          414 pages
          ISBN:9781450336925
          DOI:10.1145/2792838
          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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          New York, NY, United States

          Publication History

          Published: 16 September 2015

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          Author Tags

          1. crowdsourcing
          2. games-with-a-purpose
          3. human computation
          4. recommender systems

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          • Short-paper

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          RecSys '15
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          RecSys '15: Ninth ACM Conference on Recommender Systems
          September 16 - 20, 2015
          Vienna, Austria

          Acceptance Rates

          RecSys '15 Paper Acceptance Rate 28 of 131 submissions, 21%;
          Overall Acceptance Rate 254 of 1,295 submissions, 20%

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          Cited By

          View all
          • (2018)ACE-RL-CheckersKnowledge and Information Systems10.1007/s10115-018-1175-057:3(603-634)Online publication date: 1-Dec-2018
          • (2016)Harnessing Crowdsourced Recommendation Preference Data from Casual GameplayProceedings of the 2016 Conference on User Modeling Adaptation and Personalization10.1145/2930238.2930260(95-104)Online publication date: 13-Jul-2016

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