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Surround-screen projection-based virtual reality: the design and implementation of the CAVE

Published: 01 September 1993 Publication History

Abstract

This paper describes the CAVE (CAVE Automatic Virtual Environment) virtual reality/scientific visualization system in detail and demonstrates that projection technology applied to virtual-reality goals achieves a system that matches the quality of workstation screens in terms of resolution, color, and flicker-free stereo. In addition, this format helps reduce the effect of common tracking and system latency errors. The off-axis perspective projection techniques we use are shown to be simple and straightforward. Our techniques for doing multi-screen stereo vision are enumerated, and design barriers, past and current, are described. Advantages and disadvantages of the projection paradigm are discussed, with an analysis of the effect of tracking noise and delay on the user. Successive refinement, a necessary tool for scientific visualization, is developed in the virtual reality context. The use of the CAVE as a one-to-many presentation device at SIGGRAPH '92 and Supercomputing '92 for computational science data is also mentioned.

References

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Bishop, G., Fuchs, H., et al. Research Directions in Virtual Environments. Computer Graphics, Vol. 26, 3, Aug. 1992, pp. 153--177.
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Brooks, F.P. Grasping Reality Through Illusion: Interactive Graphics serving Science. Proc. SIGCHI ' 88, May 1988, pp. 1-11.
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Cruz-Neira, C., Sandin, D.J., DeFanti, T.A., Kenyon, R., and Hart, J.C. The CAVE, Audio Visual Experience Automatic Virtual Environment. Communications of the ACM, June 1992, pp. 64-72.
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Codella, C., Jalili, R., Koved, L., Lewis, B., Ling, D.T., Lipscomb, J.S., Rabenhorst, D., Wang, C.P., Norton, A., Sweeny, P., and Turk, G. Interactive simulation in a multi-person virtual world. ACM Human Factors in Computing Systems, CHI '92 Conf., May 1992, pp. 329- 334.
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Chung, J.C., Harris et al. Exploring Virtual Worlds with Head-Mounted Displays. Proc. SPIE, Vol. 1083-05, Feb.1990, pp. 42-52.
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Published In

cover image ACM Conferences
SIGGRAPH '93: Proceedings of the 20th annual conference on Computer graphics and interactive techniques
September 1993
432 pages
ISBN:0897916018
DOI:10.1145/166117
  • cover image ACM Overlay Books
    Seminal Graphics Papers: Pushing the Boundaries, Volume 2
    August 2023
    893 pages
    ISBN:9798400708978
    DOI:10.1145/3596711
    • Editor:
    • Mary C. Whitton
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 September 1993

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Author Tags

  1. head-tracking
  2. projection paradigms
  3. real-time manipulation
  4. stereoscopic display
  5. virtual reality

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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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  • (2024)VOIR: Virtual Reality Visualization Software for Large-Scale SimulationsPlasma and Fusion Research10.1585/pfr.19.140102419(1401024-1401024)Online publication date: 16-Jul-2024
  • (2024)Electronic Visualization Laboratory's 50th Anniversary Retrospective: Look to the Future, Build on the PastPRESENCE: Virtual and Augmented Reality10.1162/pres_a_0042133(77-127)Online publication date: 1-Dec-2024
  • (2024)Past, Present, and Future Thoughts on Immersive Visualization Laboratories Through the Story of the Wisconsin Institute for Discovery Virtual Environments GroupPRESENCE: Virtual and Augmented Reality10.1162/pres_a_0041133(1-12)Online publication date: 1-Dec-2024
  • (2024)Assessing the Effects of Sensory Modality Conditions on Object Retention across Virtual Reality and Projected Surface Display EnvironmentsProceedings of the ACM on Human-Computer Interaction10.1145/36981378:ISS(255-282)Online publication date: 24-Oct-2024
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  • (2024)Extended Reality (XR) Toward Building Immersive Solutions: The Key to Unlocking Industry 4.0ACM Computing Surveys10.1145/365259556:9(1-38)Online publication date: 25-Apr-2024
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