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iCat, the chess player: the influence of embodiment in the enjoyment of a game

Published: 12 May 2008 Publication History

Abstract

This paper presents an experiment that evaluates and compares the user enjoyment when playing a game of chess in two situations: against a physically embodied robotic agent and against a virtually embodied agent, displayed on screen. The results of the study suggest that embodiment has implications on user enjoyment, as the experience against a robotic agent was classified as more enjoyable than against a virtually embodied agent.

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Leite, I., Martinho, C., Pereira, A., & Paiva, A. 2008. iCat: an Affective Game Buddy Based on Anticipatory Mechanisms. In Padgham, et al. eds. 7th Int. Conf. on Autonomous Agents and Multiagent Systems (AAMAS 2008). Portugal, Estoril.
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Cited By

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  • (2020)Behavioural Responses to Robot Conversational FailuresProceedings of the 2020 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3319502.3374782(53-62)Online publication date: 9-Mar-2020
  • (2020)Embodiment Effects in Interactions with Failing RobotsProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376372(1-14)Online publication date: 21-Apr-2020
  • (2019)Toward Effective Robot--Child TutoringACM Transactions on Interactive Intelligent Systems10.1145/32137689:1(1-23)Online publication date: 11-Feb-2019
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    Published In

    cover image ACM Conferences
    AAMAS '08: Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
    May 2008
    503 pages
    ISBN:9780981738123

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    International Foundation for Autonomous Agents and Multiagent Systems

    Richland, SC

    Publication History

    Published: 12 May 2008

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    Author Tags

    1. autonomous agents
    2. chess
    3. embodiment
    4. synthetic characters
    5. user enjoyment

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    Overall Acceptance Rate 1,155 of 5,036 submissions, 23%

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    Cited By

    View all
    • (2020)Behavioural Responses to Robot Conversational FailuresProceedings of the 2020 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3319502.3374782(53-62)Online publication date: 9-Mar-2020
    • (2020)Embodiment Effects in Interactions with Failing RobotsProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376372(1-14)Online publication date: 21-Apr-2020
    • (2019)Toward Effective Robot--Child TutoringACM Transactions on Interactive Intelligent Systems10.1145/32137689:1(1-23)Online publication date: 11-Feb-2019
    • (2018)The Effect of Personalization in Longer-Term Robot TutoringACM Transactions on Human-Robot Interaction10.1145/32834537:3(1-19)Online publication date: 5-Dec-2018
    • (2018)Thinking Aloud with a Tutoring Robot to Enhance LearningProceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3171221.3171250(59-68)Online publication date: 26-Feb-2018
    • (2017)RoboCOPProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/30900921:2(1-24)Online publication date: 30-Jun-2017
    • (2017)Empathy in Virtual Agents and RobotsACM Transactions on Interactive Intelligent Systems10.1145/29121507:3(1-40)Online publication date: 19-Sep-2017
    • (2017)Give Me a Break!Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction10.1145/2909824.3020209(146-155)Online publication date: 6-Mar-2017
    • (2016)Robots Tutoring ChildrenProceedings of the 9th Nordic Conference on Human-Computer Interaction10.1145/2971485.2971536(1-10)Online publication date: 23-Oct-2016
    • (2014)Improving social presence in human-agent interactionProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557180(1449-1458)Online publication date: 26-Apr-2014
    • Show More Cited By

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