Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- abstractNovember 2024
Sustainable VFX - An Educational Challenge
SA '24: SIGGRAPH Asia 2024 Educator's ForumArticle No.: 12, Pages 1–5https://doi.org/10.1145/3680533.3697063VFX and animated movie production creation processes are exposed to constant improvement, optimization and innovation, and film schools have to reflect these developments in their education. At the current point in time, almost any visual demand can be ...
- short-paperAugust 2024
Accelerating XR Innovation through a pan-European Lab Network: An overview of the EMIL project
- Justus Blönnigen,
- Christopher Clarke,
- Andreas Dahn,
- Lisa Forelli,
- Ramyah Gowrishankar,
- Tuija Heikura,
- Volker Helzle,
- Paul Hine,
- Crescent Jicol,
- Alexander Kreische,
- Christof Lutteroth,
- Francisco Macía,
- Tim Moesgen,
- Narcis Pares,
- Leszek Plichta,
- Dominic Potts,
- Eduard Schäfer,
- Adwait Sharma,
- Simon Spielmann,
- Juhani Tenhunen,
- Jonas Trottnow,
- Yu-Han Tseng,
- Esa Vikberg,
- Yu Xiao
IMXw '24: Proceedings of the 2024 ACM International Conference on Interactive Media Experiences WorkshopsPages 137–141https://doi.org/10.1145/3672406.3672426European Media and Immersion Lab, or EMIL, is a pan-European network of extended reality (XR) labs consisting of 4 European academic institutions, with a mission to accelerate development of virtual, augmented and mixed reality technologies, content, ...
- invited-talkJuly 2022
Green Screens, Green Pixels and Green Shooting
SIGGRAPH '22: ACM SIGGRAPH 2022 TalksArticle No.: 1, Pages 1–2https://doi.org/10.1145/3532836.3536235Sustainability and green producing are in high demand in all sectors of creative industries. Fortunately, this topic is received very well among film students providing an excellent opportunity for upcoming talent willing to apply new methods in ...
- invited-talkAugust 2021
Beeing - A nature inspired immersive VR journey designed to enhance public transportation
SIGGRAPH '21: ACM SIGGRAPH 2021 TalksArticle No.: 44, Pages 1–2https://doi.org/10.1145/3450623.3464643Climate change, environmental protection and sustainability dominate media and political affairs. The demand for increased use of public transport instead of cars is obvious. Beeing – the nature inspired VR journey is intended to raise awareness of ...
- research-articleAugust 2020
SAUCE: Asset Libraries of the Future
DigiPro '20: Proceedings of the 2020 Digital Production SymposiumArticle No.: 3, Pages 1–5https://doi.org/10.1145/3403736.3403941Storage and retrieval of production assets is vital for every modern VFX and animation facility. From the volume of assets being stored to the constantly changing variety and richness of the asset data, efficiently storing, indexing, finding and ...
-
- abstractAugust 2018
VPET: virtual production editing tools
SIGGRAPH '18: ACM SIGGRAPH 2018 Emerging TechnologiesArticle No.: 22, Pages 1–2https://doi.org/10.1145/3214907.3233760The work on intuitive Virtual Production tools at Filmakademie Baden-Württemberg has focused on an open platform tied to existing film creation pipelines. The Virtual Production Editing Tools (VPET) started in a former project on Virtual Production ...
- invited-talkAugust 2018
Augmented reality for virtual set extension
SIGGRAPH '18: ACM SIGGRAPH 2018 TalksArticle No.: 10, Pages 1–2https://doi.org/10.1145/3214745.3214783We introduce an intuitive workflow where Augmented Reality can be applied on the fly to extend a real set with virtual extensions. The work on intuitive Virtual Production technology at Filmakademie Baden-Württemberg has focused on an open platform tied ...
- invited-talkAugust 2018
Digital Albert Einstein, a case study
SIGGRAPH '18: ACM SIGGRAPH 2018 TalksArticle No.: 57, Pages 1–2https://doi.org/10.1145/3214745.3214782We present the production process for a series of short films featuring a digital actor with the likeness of Albert Einstein. The results are an artistic interpretation of Albert Einstein reappearing in contemporary context citing some of his famous ...
- articleMarch 2018
Interactive testbed for research in autism--the SARA project
- Diana Arellano,
- Reinhold Rauh,
- Benjamin Krautheim,
- Marc Spicker,
- Ulrich Max Schaller,
- Volker Helzle,
- Oliver Deussen
The project Stylized Animations for Research on Autism (SARA) aims to develop a better understanding of the cognitive processes behind emotional categorization in children and adolescents with high-functioning autism spectrum disorder (ASD), in ...
- research-articleNovember 2016
VPET: a toolset for collaborative virtual filmmaking
SA '16: SIGGRAPH ASIA 2016 Technical BriefsArticle No.: 29, Pages 1–4https://doi.org/10.1145/3005358.3005370Over the last decades the process of filmmaking has been subject to constant virtualization. Empty green screen stages leave the entire on-set crew clueless as real props are often replaced with virtual elements in later stages of production. With the ...
- otherJuly 2016
Longing for wilderness
SIGGRAPH '16: ACM SIGGRAPH 2016 VR VillageArticle No.: 13, Pages 1–2https://doi.org/10.1145/2929490.2932423Longing for Wilderness is a 360° VR-experience that takes you from the noisy city through the slowly transforming forest towards a calm and airy landscape. It seeks to express our innate longing to experience nature in its rawest forms. To achieve this, ...
- research-articleJuly 2016
Emotion recognition in autism spectrum disorder: does stylization help?
SAP '16: Proceedings of the ACM Symposium on Applied PerceptionPages 97–104https://doi.org/10.1145/2931002.2931004We investigate the effect that stylized facial expressions have on the perception and categorization of emotions by participants with high-functioning Autism Spectrum Disorder (ASD) in contrast to two control samples: one with Attention-Deficit/...
- research-articleNovember 2015
Intuitive virtual production tools for set and light editing
- Jonas Trottnow,
- Kai Götz,
- Stefan Seibert,
- Simon Spielmann,
- Volker Helzle,
- Farshad Einabadi,
- Clemens K. H. Sielaff,
- Oliver Grau
CVMP '15: Proceedings of the 12th European Conference on Visual Media ProductionArticle No.: 6, Pages 1–8https://doi.org/10.1145/2824840.2824851This contribution describes a set of newly developed tools for virtual production. Virtual production aims to bring together the creative production aspects into one real-time environment, to overcome the bottlenecks of offline processing in digital ...
- short-paperSeptember 2015
The SARA Project: An Interactive Sandbox for Research on Autism
Interacción '15: Proceedings of the XVI International Conference on Human Computer InteractionArticle No.: 17, Pages 1–4https://doi.org/10.1145/2829875.2829884SARA is an ongoing research project that investigates in a novel and artistic way the causes for social communication and emotion recognition deficits in children and adolescents with high-functioning autism spectrum disorders (ASD). The novelty of our ...
- short-paperApril 2014
The muses of poetry
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing SystemsPages 383–386https://doi.org/10.1145/2559206.2574771The Muses of Poetry is an interactive installation that combines dynamically generated character animation, semantic analysis, natural voice interaction and affect in poetry. Motivated by the subjectivity and imaginative character of this form of art, ...
- research-articleNovember 2013
The next generation poetic experience
SA '13: SIGGRAPH Asia 2013 Art GalleryArticle No.: 19, Pages 1–7https://doi.org/10.1145/2542256.2542258This paper presents the motivation, background and implementation of The Muses of Poetry, an interactive installation that combines dynamically generated character animation, semantic analysis, natural voice interaction and affect in poetry. Inspired by ...
- research-articleJuly 2013
On-set depth capturing for VFX productions using time of flight
Pixel accurate depth estimation of a dynamic scene, in addition to conventional recording on a film set, opens up new opportunities in modern filmmaking. Depth maps can be used for Keying, Set Reconstruction as well as for subsequent Depth Grading in ...
- research-articleJuly 2013
Alternative performance capturing
SIGGRAPH '13: ACM SIGGRAPH 2013 Studio TalksArticle No.: 9, Page 1https://doi.org/10.1145/2503673.2503682In this talk we present a combination of well-known and proven HCI techniques to create a markerless performance capturing system based on low-cost consumer hardware for live performances with virtual characters. The use case for our approach was a ...
- ArticleNovember 2004
Realistic shading of human skin in real time
AFRIGRAPH '04: Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in AfricaPages 93–97https://doi.org/10.1145/1029949.1029967The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerful shader techniques. Today a common technique consists of a simple ...