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- noteMay 2016
Window Shopping: A Study of Desktop Window Switching
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsPages 3335–3338https://doi.org/10.1145/2858036.2858526Desktop users frequently open and switch between multiple windows. Here we present an experiment comparing 3 window switching interfaces: the Cards interface spreads windows out like a vertical stack of cards with the most recent window at the front; ...
- ArticleSeptember 2013
The Bigger Picture: The Use of Mobile Photos in Shopping
14th IFIP TC 13 International Conference on Human-Computer Interaction --- INTERACT 2013 - Volume 8120Pages 764–771https://doi.org/10.1007/978-3-642-40498-6_71Mobile phones are becoming, if not already, an integral part of our lives. They have a wide range of applications, such as communication, gaming and commerce. Shopping in particular is a rapidly growing domain. Today, shoppers use their phones to make ...
- research-articleApril 2013
Swipe vs. scroll: web page switching on mobile browsers
CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 2171–2174https://doi.org/10.1145/2470654.2481298Tabbed web browsing interfaces enable users to multi-task and easily switch between open web pages. However, tabbed browsing is difficult for mobile web browsers due to the limited screen space and the reduced precision of touch. We present an ...
- research-articleMay 2011
YouPivot: improving recall with contextual search
CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 1521–1530https://doi.org/10.1145/1978942.1979165According to cognitive science literature, human memory is predicated on contextual cues (e.g., room, music) in the environment. During recall tasks, we associate information/activities/objects with contextual cues. However, computer systems do not ...
- technical-noteApril 2008
Distributed participatory design
CHI EA '08: CHI '08 Extended Abstracts on Human Factors in Computing SystemsPages 3953–3956https://doi.org/10.1145/1358628.1358965Over the years a consensus has developed that involving users directly in the software development process can lead to more useful and usable systems. This has found its clearest expression in the Participatory Design (PD) movement. However, a ...
- ArticleJune 2007
Tool support for creativity using externalizations
C&C '07: Proceedings of the 6th ACM SIGCHI conference on Creativity & cognitionPages 127–136https://doi.org/10.1145/1254960.1254979Within the creativity community, researchers and practitioners have developed and studied various support tools and environments. It is important to learn from these tools and environments, identifying requirements for improving the future support of ...
- ArticleMay 2007
Reach out and touch: using NFC and 2D barcodes for service discovery and interaction with mobile devices
We investigate the use of 2 tagging technologies: Near Field Communication (NFC) and 2-dimensional barcodes. Our investigation combined a field trial and interview based study with an experimental evaluation. The field trial focused on users' experience ...
- articleJuly 2006
Can we do without GUIs? Gesture and speech interaction with a patient information system
Personal and Ubiquitous Computing (PUC), Volume 10, Issue 5Pages 269–283https://doi.org/10.1007/s00779-005-0048-1We have developed a gesture input system that provides a common interaction technique across mobile, wearable and ubiquitous computing devices of diverse form factors. In this paper, we combine our gestural input technique with speech output and test ...
- ArticleJune 2006
The effect of group composition on divergent thinking in an interaction design activity
DIS '06: Proceedings of the 6th conference on Designing Interactive systemsPages 122–131https://doi.org/10.1145/1142405.1142427Nearly 50 years of empirical research has suggested that social influences have an inhibiting effect on creativity in collaborating groups such as design teams. This suggests that design teams may not be as creative as they could be, resulting in a ...
- ArticleApril 2006
Public social private design (PSPD)
CHI EA '06: CHI '06 Extended Abstracts on Human Factors in Computing SystemsPages 1499–1504https://doi.org/10.1145/1125451.1125726We present a computer-based tool for the support of collaborative sketching activities in design: Public Social Private Design (PSPD). We provide an overview of the empirical studies that have informed the development of PSPD. We present the current ...
- ArticleSeptember 2005
The effect of operational mechanisms on creativity in design
INTERACT'05: Proceedings of the 2005 IFIP TC13 international conference on Human-Computer InteractionPages 629–642https://doi.org/10.1007/11555261_51Creativity is frequently referred to as an important dynamic of design. However, over 50 years of empirical research has suggested that social influences have a detrimental effect on creativity in collaborating groups. The results of this research ...
- ArticleApril 2005
Understanding design as a social creative process
C&C '05: Proceedings of the 5th conference on Creativity & cognitionPages 118–127https://doi.org/10.1145/1056224.1056242The Human-Computer Interaction community has long been concerned with design. Terms such as 'creativity' and 'innovation' are frequently used when referring to the design process and in this paper we examine what creativity is with respect to design. ...