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- articleSeptember 2023
A Study Exploring Different Modalities to Integrate Learning Objectives in Games
International Journal of Game-Based Learning (IJGBL), Volume 13, Issue 1Pages 1–13https://doi.org/10.4018/IJGBL.330427This research aims to provide further insight on how to design effective educational games by exploring whether the integration of educational content through game mechanics, text, or a combination of both text and game mechanics is more effective in ...
- keynoteNovember 2019
The Challenges of Implementing Healthcare Technology and Innovation Across Europe and Beyond: DPH Plenary Session
- Heli Laarmann,
- Clayton Hamilton,
- Arnold Bosman,
- Rodolphe Thiebaut,
- Umair A. Shah,
- Caroline Wood,
- Patty Kostkova
DPH2019: Proceedings of the 9th International Conference on Digital Public HealthPage 3https://doi.org/10.1145/3357729.3365106Public Health in the European Union is mainly a formal competence of the Member States. EU Treaties and Regulations have given EU gradually more mandate in past decades on issues of surveillance, epidemic intelligence, early warning and cross-border ...
- keynoteNovember 2019
Digital Technologies in the Humanitarian Context: DPH Plenary Session
- Paul Lalvani,
- Francis D'Silva,
- Bernadette Kumar,
- Javier Teran Castro,
- Raphael Brechard,
- Caroline Wood,
- Patty Kostkova
DPH2019: Proceedings of the 9th International Conference on Digital Public HealthPage 1https://doi.org/10.1145/3357729.3365105The panel will address the potential benefits and challenges in applying digital technologies to humanitarian scenarios.
Key themes are (1) empowering the individual (or the beneficiary) and informal care-givers with knowledge tools to participate in ...
- keynoteNovember 2019
Digital Health Innovation: From Proof of Concept to Public Value
DPH2019: Proceedings of the 9th International Conference on Digital Public HealthPage 5https://doi.org/10.1145/3357729.3357764With the increase in availability and affordability of digital technology, there has been a proliferation of pilot projects demonstrating the potential and opportunities of digital health interventions to improve public health outcomes. According to a ...
- posterNovember 2019
Serious Games and Participatory Research in Public Health
DPH2019: Proceedings of the 9th International Conference on Digital Public HealthPage 133https://doi.org/10.1145/3357729.3357762This survey study considers the state of the art of participatory research approaches using serious games to improve public health. It provides perspectives on existing research and future directions.
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- short-paperNovember 2019
Assessing the Relationship between various Climatic Risk Factors & Mosquito Abundance in Recife, Brazil
- Anwar Musah,
- Adrian Rubio-Solis,
- Georgiana Birjovanu,
- Wellington P. dos Santos,
- Tiago Massoni,
- Patty Kostkova
DPH2019: Proceedings of the 9th International Conference on Digital Public HealthPages 97–100https://doi.org/10.1145/3357729.3357744Recife is one of many regions in the North Eastern section of Brazil to be hit hard by the Zika virus outbreak in 2015. Zika infection is caused by the arboviruses transmitted by the Aedes mosquitoes which are abundant in Brazil. It is a known fact that ...
- research-articleNovember 2019
ZIKA Virus: Prediction of Aedes Mosquito Larvae Occurrence in Recife (Brazil) using Online Extreme Learning Machine and Neural Networks
- Adrian Rubio-Solis,
- Anwar Musah,
- Wellington P. Dos Santos,
- Tiago Massoni,
- Georgiana Birjovanu,
- Patty Kostkova
DPH2019: Proceedings of the 9th International Conference on Digital Public HealthPages 101–110https://doi.org/10.1145/3357729.3357738Geographical maps showing the abundance of the Aedes species (\textitA. Aegypti andA. Albopictus ) in Latin America plays a crucial role in the fight against the Zika Virus (ZIKV). They aid in the identification of sites that promotes mosquito breeding ...
- abstractNovember 2019
GADSA: Decision Support App for Antibiotics Prescribing in Nigeria
- Georgiana Birjovanu,
- Caroline Wood,
- Olajumoke Olufemi,
- Folasade Ogunsola,
- Patrick Okonji,
- Eneyi Kpokiri,
- Susanne Luedtke,
- Laura Shallcross,
- Delphine Soriano,
- Carmen E. Lefevre,
- Andrew Hayward,
- Andreea Molnar,
- Fortune NCube,
- Sue Wiseman,
- Patty Kostkova
DPH2019: Proceedings of the 9th International Conference on Digital Public HealthPages 9–10https://doi.org/10.1145/3357729.3357734GADSA (Gamified Antimicrobial Stewardship Decision Support App) is a decision support tool to improve evidence-based prescribing, designed to be used at the point-of-care to help clinicians comply with guidelines in their everyday practice. The app ...
- proceedingNovember 2019
DPH2019: Proceedings of the 9th International Conference on Digital Public Health
Warm welcome to the 9th International Conference on Digital Public Health (www.acmdigitalhealth. org). This year, the DPH committee agreed to rebrand the conference 'Digital Public Health' more accurately represents the focus of the event on public ...
- short-paperApril 2018
ZIKA: A New System to Empower Health Workers and Local Communities to Improve Surveillance Protocols by E-learning and to Forecast Zika Virus in Real Time in Brazil
DH '18: Proceedings of the 2018 International Conference on Digital HealthPages 90–94https://doi.org/10.1145/3194658.3194683The devastating consequences of neonates infected with the Zika virus makes it necessary to fight and stop the spread of this virus and its vectors (Aedes mosquitoes). An essential part of the fight against mosquitoes is the use of mobile technology to ...
- short-paperApril 2018
Learning about Hygiene and Antibiotic Resistance through Mobile Games: Evaluation of Learning Effectiveness
DH '18: Proceedings of the 2018 International Conference on Digital HealthPages 95–99https://doi.org/10.1145/3194658.3194682Edugames4all MicrobeQuest! is a mobile game that aims to teach microbiology and create awareness about important healthcare issues among 9 to 12 years old. This article presents the game, discusses the game design and integration of the learning ...
- short-paperApril 2018
Engaging Pictograms! A Methodology for Graphic Design in Enhancing Player Engagement: As Applied to the Design of a Serious Game for Nepalese Women with Low Literacy
- Delphine Soriano,
- Abriti Arjyal,
- Sushil Baral,
- Andrei Boscor,
- Sonja Mueller,
- Gareth J. Hearn,
- Naomi M. Saville,
- Maureen Fordham,
- Virgine Le Masson,
- Patty Kostkova
DH '18: Proceedings of the 2018 International Conference on Digital HealthPages 30–34https://doi.org/10.1145/3194658.3194673In the graphic design of serious games, player engagement is an important consideration. We propose a new approach towards aiding the graphic designer to consider the major factors relevant to player engagement. This article describes a method for ...
- proceedingApril 2018
DH '18: Proceedings of the 2018 International Conference on Digital Health
Warm welcome to the 8th International Conference on Digital Health (www.acm-digitalhealth.org), supported by UCL Institute for Risk and Disaster Reduction and The Web Conference 2018, held in-cooperation with ACM Special Interest Group on Knowledge ...
- short-paperJuly 2017
Who is Spreading Rumours about Vaccines?: Influential User Impact Modelling in Social Networks
DH '17: Proceedings of the 2017 International Conference on Digital HealthPages 48–52https://doi.org/10.1145/3079452.3079505Vaccine hesitancy, traditionally linked to issues of trust, misinformation and prior beliefs, has been increasingly fuelled by influential groups on social media (SM) and the Internet. Analysis of news media and social networks (SN) accessible in real-...
- proceedingJuly 2017
DH '17: Proceedings of the 2017 International Conference on Digital Health
Welcome to the 7th International Conference on Digital Health (www.acm-digitalhealth.org), supported by UCL Institute for Risk and Disaster Reduction and held in-cooperation with ACM Special Interest Group on Knowledge Discovery and Data Mining (SIGKDD) ...
- abstractApril 2016
VAC Medi+board: Analysing Vaccine Rumours in News and Social Media
DH '16: Proceedings of the 6th International Conference on Digital Health ConferencePages 163–164https://doi.org/10.1145/2896338.2896370Digital health has revolutionised healthcare, with implications for understanding public reactions to health emergencies and interventions, while real-time analysis provides a new opportunity for rapidly detecting changes in public confidence in ...
- abstractApril 2016
Ubiquitous Bugs and Drugs Education for Children Through Mobile Games
DH '16: Proceedings of the 6th International Conference on Digital Health ConferencePages 77–78https://doi.org/10.1145/2896338.2896366Increasing mobile device ownership among children makes them an attractive platform for raising awareness about health issues. At the same time, children are using mobile devices for playing games and therefore these games could be used to facilitate ...
- proceedingApril 2016
DH '16: Proceedings of the 6th International Conference on Digital Health Conference
Welcome to the 6th International Conference on Digital Health (www.acm-digitalhealth.org), held in conjunction with the 25th International World Wide Web Conference (WWW 2016) and incooperation with ACM Special Interest Group on Management of Data (...
- ArticleJanuary 2016
Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework
In this paper we present an Interactive Digital Storytelling IDS formalisation that captures the IDS logic constraints. This was implemented in a game engine and an authoring tool was created to facilitate the development of IDS based games. We created ...