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- extended-abstractOctober 2024
Bridging Disciplines for a New Era in Physical AI
UIST Adjunct '24: Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 92, Pages 1–3https://doi.org/10.1145/3672539.3686704Physical AI is extending models from the digital world into performing tasks in the real world. Robots and autonomous cars are common examples of physical AI agents. In this workshop, we aim to go beyond containing physical AI in those agents and ask ...
ConeAct: A Multistable Actuator for Dynamic Materials
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 324, Pages 1–16https://doi.org/10.1145/3613904.3642949Complex actuators in a small form factor are essential for dynamic interfaces. In this paper, we propose ConeAct, a cone-shaped actuator that can extend, contract, and bend in multiple directions to support rich expression in dynamic materials. A key ...
Robotic Metamaterials: A Modular System for Hands-On Configuration of Ad-Hoc Dynamic Applications
- Zhitong Cui,
- Shuhong Wang,
- Violet Yinuo Han,
- Tucker Rae-Grant,
- Willa Yunqi Yang,
- Alan Zhu,
- Scott E Hudson,
- Alexandra Ion
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 326, Pages 1–15https://doi.org/10.1145/3613904.3642891We propose augmenting initially passive structures built from simple repeated cells, with novel active units to enable dynamic, shape-changing, and robotic applications. Inspired by metamaterials that can employ mechanisms, we build a framework that ...
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- research-articleNovember 2023
BlendMR: A Computational Method to Create Ambient Mixed Reality Interfaces
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 7, Issue ISSArticle No.: 436, Pages 217–241https://doi.org/10.1145/3626472Mixed Reality (MR) systems display content freely in space, and present nearly arbitrary amounts of information, enabling ubiquitous access to digital information. This approach, however, introduces clutter and distraction if too much virtual content ...
- research-articleOctober 2023
Parametric Haptics: Versatile Geometry-based Tactile Feedback Devices
UIST '23: Proceedings of the 36th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 65, Pages 1–13https://doi.org/10.1145/3586183.3606766Haptic feedback is important for immersive, assistive, or multimodal interfaces, but engineering devices that generalize across applications is notoriously difficult. To address the issue of versatility, we propose Parametric Haptics, geometry-based ...
- research-articleOctober 2023
Reprogrammable Digital Metamaterials for Interactive Devices
UIST '23: Proceedings of the 36th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 56, Pages 1–15https://doi.org/10.1145/3586183.3606752We present digital mechanical metamaterials that enable multiple computation loops and reprogrammable logic functions, making a significant step towards passive yet interactive devices. Our materials consist of many cells that transmit signals using an ...
- research-articleOctober 2023
Constraint-Driven Robotic Surfaces, At Human-Scale
UIST '23: Proceedings of the 36th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 53, Pages 1–12https://doi.org/10.1145/3586183.3606740Robotic surfaces, whose form and function are under computational control, offer exciting new possibilities for environments that can be customized to fit user-specific needs. When these surfaces can be reprogrammed, a once-static structure can be ...
- research-articleJuly 2023
MiuraKit: A Modular Hands-On Construction Kit For Pneumatic Shape-Changing And Robotic Interfaces
DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems ConferencePages 2066–2078https://doi.org/10.1145/3563657.3596108Building shape-changing, robotic or deployable interfaces is notoriously difficult, often requiring fabrication skills or specialized hardware. We present a construction kit for novice users to enable immediate hands-on exploration of custom shape-...
- research-articleOctober 2022
Reconfigurable Elastic Metamaterials
UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 67, Pages 1–13https://doi.org/10.1145/3526113.3545649We present a novel design for materials that are reconfigurable by end-users. Conceptually, we propose decomposing such reconfigurable materials into (1) a generic, complex material consisting of engineered microstructures (known as metamaterials) ...
- research-articleMay 2021
Developable Metamaterials: Mass-fabricable Metamaterials by Laser-Cutting Elastic Structures
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 674, Pages 1–13https://doi.org/10.1145/3411764.3445666We propose a novel design of engineered, structured materials that leverages fast fabrication technologies, pushing them towards mass-fabrication. Specifically, our metamaterial is designed to be laser cut, to approximate the volumetric shape and allow ...
- research-articleNovember 2020
Shape approximation by developable wrapping
ACM Transactions on Graphics (TOG), Volume 39, Issue 6Article No.: 200, Pages 1–12https://doi.org/10.1145/3414685.3417835We present an automatic tool to approximate curved geometries with piece-wise developable surfaces. At the center of our work is an algorithm that wraps a given 3D input surface with multiple developable patches, each modeled as a discrete orthogonal ...
- forumDecember 2019
Interactive metamaterials
Envisioning, designing, and implementing the user interface require a comprehensive understanding of interaction technologies. In this forum we scout trends and discuss new technologies with the potential to influence interaction design. --- Albrecht ...
- abstractMay 2019
TrussFormer: 3D Printing Large Kinetic Structures
- Robert Kovacs,
- Alexandra Ion,
- Pedro Lopes,
- Tim Oesterreich,
- Johannes Filter,
- Philipp Otto,
- Tobias Arndt,
- Nico Ring,
- Melvin Witte,
- Anton Synytsia,
- Patrick Baudisch
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: VS08, Page 1https://doi.org/10.1145/3290607.3311766TrussFormer is an integrated end-to-end system that allows users to 3D print large-scale kinetic structures, i.e., structures that involve motion and deal with inertial forces. TrussFormer builds on TrussFab, from which it inherits the ability to create ...
- research-articleMay 2019
Understanding Metamaterial Mechanisms
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 647, Pages 1–14https://doi.org/10.1145/3290605.3300877In this paper, we establish the underlying foundations of mechanisms that are composed of cell structures---known as metamaterial mechanisms. Such metamaterial mechanisms were previously shown to implement complete mechanisms in the cell structure of a ...
- research-articleOctober 2018
TrussFormer: 3D Printing Large Kinetic Structures
- Robert Kovacs,
- Alexandra Ion,
- Pedro Lopes,
- Tim Oesterreich,
- Johannes Filter,
- Philipp Otto,
- Tobias Arndt,
- Nico Ring,
- Melvin Witte,
- Anton Synytsia,
- Patrick Baudisch
UIST '18: Proceedings of the 31st Annual ACM Symposium on User Interface Software and TechnologyPages 113–125https://doi.org/10.1145/3242587.3242607We present TrussFormer, an integrated end-to-end system that allows users to 3D print large-scale kinetic structures, i.e., structures that involve motion and deal with dynamic forces. TrussFormer builds on TrussFab, from which it inherits the ability ...
- abstractAugust 2018
Metamaterial devices
SIGGRAPH '18: ACM SIGGRAPH 2018 StudioArticle No.: 7, Pages 1–2https://doi.org/10.1145/3214822.3214827In our hands-on demonstration, we show several objects, the functionality of which is defined by the objects' internal micro-structure. Such metamaterial machines can (1) be mechanisms based on their microstructures, (2) employ simple mechanical ...
- research-articleApril 2018
Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle Stimulation
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 446, Pages 1–13https://doi.org/10.1145/3173574.3174020We present a mobile system that enhances mixed reality experiences and games with force feedback by means of electrical muscle stimulation (EMS). The benefit of our approach is that it adds physical forces while keeping the users' hands free to interact ...