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- research-articleJuly 2023
Effect-based Multi-viewer Caching for Cloud-native Rendering
- Alexander Weinrauch,
- Wolfgang Tatzgern,
- Pascal Stadlbauer,
- Alexis Crickx,
- Jozef Hladky,
- Arno Coomans,
- Martin Winter,
- Joerg H. Mueller,
- Markus Steinberger
ACM Transactions on Graphics (TOG), Volume 42, Issue 4Article No.: 87, Pages 1–16https://doi.org/10.1145/3592431With cloud computing becoming ubiquitous, it appears as virtually everything can be offered as-a-service. However, real-time rendering in the cloud forms a notable exception, where the cloud adoption stops at running individual game instances in compute ...
- research-articleNovember 2022
QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction
ACM Transactions on Graphics (TOG), Volume 41, Issue 6Article No.: 233, Pages 1–13https://doi.org/10.1145/3550454.3555524Streaming rendered 3D content over a network to a thin client device, such as a phone or a VR/AR headset, brings high-fidelity graphics to platforms where it would not normally possible due to thermal, power, or cost constraints. Streamed 3D content must ...
- research-articleNovember 2019
The camera offset space: real-time potentially visible set computations for streaming rendering
ACM Transactions on Graphics (TOG), Volume 38, Issue 6Article No.: 231, Pages 1–14https://doi.org/10.1145/3355089.3356530Potential visibility has historically always been of importance when rendering performance was insufficient. With the rise of virtual reality, rendering power may once again be insufficient, e.g., for integrated graphics of head-mounted displays. To ...