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- demonstrationMay 2024
Wearable Electronic Textiles for Healthcare, Wellbeing, and Protective Applications
- Theo Hughes-Riley,
- Arash M. Shahidi,
- Kalana Marasinghe,
- Zahra Rahemtulla,
- Malindu Ehelagasthenna,
- Parvin Ebrahimi,
- Richard Arm,
- Carlos Oliveira,
- Lars Erik Holmquist,
- Tilak Dias
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 426, Pages 1–5https://doi.org/10.1145/3613905.3648646Electronic textiles (E-textiles) can act as an exceptional substrate for incorporating sensing devices for monitoring physiological parameters, as they are comfortable to wear close to the skin. This makes them excellent for a variety of applications in ...
- research-articleJanuary 2024
Moving Inside the Box: Interacting with Interpretation of Historical Artefacts Through Tangible Augmented Reality
MMAsia '23: Proceedings of the 5th ACM International Conference on Multimedia in AsiaArticle No.: 36, Pages 1–7https://doi.org/10.1145/3595916.3626408We present ARcheoBox, a walk-up-and-use prototype for interacting with interpretation of historical artefacts using tangible augmented reality. ARcheoBox enables users to manipulate virtual representations and interact with interpretation of historical ...
- ArticleAugust 2023
“The Relief is Amazing”: An In-situ Short Field Evaluation of a Personal Voice Assistive Technology for a User Living with Dementia
AbstractWe present a first short field evaluation of IntraVox, a smart home assistive technology that has the potential to support older adults with dementia living independently at home. Based on sensor data, IntraVox uses a personalized human voice to ...
- posterApril 2023
Projection Mapping in the City: Co-creating Public Digital Installations for Climate Awareness with Animation and Interaction Design Undergraduates
EduCHI '23: Proceedings of the 5th Annual Symposium on HCI EducationPages 91–95https://doi.org/10.1145/3587399.3587408We report from a project where students created animated public content to promote the urgency of climate change and encourage positive behavior change amongst a city's citizens and stakeholders. We worked with Newcastle City Council in the UK, whose Net ...
- extended-abstractApril 2023
Bits are Cheap, Atoms are Expensive: Critiquing the Turn Towards Tangibility in HCI
CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 409, Pages 1–8https://doi.org/10.1145/3544549.3582744Ever since the introduction of the desktop interface, HCI has strived to develop alternatives that make interacting with computers more physical, embodied and ubiquitous. In particular, the vision of tangible user interfaces (TUI) has had a large impact ...
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- posterMarch 2023
The Intuitive Jacket: Creating A Wearable Interface Acknowledging the Role of the Body in Trauma Mental Health
AHs '23: Proceedings of the Augmented Humans International Conference 2023Pages 310–313https://doi.org/10.1145/3582700.3583703We present a novel, wearable interface as an investigative tool for digital mental healthcare. Immersive environments for therapeutic interventions can potentially involve the whole body of the user in the experience, but often the interaction is ...
- research-articleDecember 2022
“I Can Feel It in My Hand”: Exploring Design Opportunities for Tangible Interfaces to Manipulate Artefacts in AR
MUM '22: Proceedings of the 21st International Conference on Mobile and Ubiquitous MultimediaPages 28–36https://doi.org/10.1145/3568444.3568446This paper shows how generic proxies as tangible interfaces can provide an intuitive and realistic interaction method to manipulate artefacts in AR. The domain we selected was cultural heritage, specifically the interaction with historical artefacts. We ...
- research-articleOctober 2022
The Timeline: A Qualitative Study Exploring Therapeutic Experiences in an Immersive Interactive Virtual Environment (IIVE) for Trauma Mental Healthcare
NordiCHI '22: Nordic Human-Computer Interaction ConferenceArticle No.: 2, Pages 1–16https://doi.org/10.1145/3546155.3547725When facilitating mental health interventions, therapists typically involve clients in discussion within a room containing seating and a table. We argue that digital technologies can be leveraged to encourage physiological, multisensory experiences for ...
- ArticleAugust 2021
IntraVox: A Personalized Human Voice to Support Users with Complex Needs in Smart Homes
AbstractWe present IntraVox, a novel voice-based interaction system that supports users with complex needs by introducing a highly personalized, human voice command between smart home devices and sensors. Voice-enabled personal assistants (e.g., Amazon ...
- posterMay 2021
Situated Buttons: A User Interface to Support Users with Complex Needs and Promote Independent Living
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 389, Pages 1–7https://doi.org/10.1145/3411763.3451828We present situated buttons, a highly personalized, affordable system to support users with complex needs such as people with learning disabilities and autism, dementia, etc., and promote independent living. The system addresses concerns many users with ...
- research-articleMay 2021
Circumspect Users: Older Adults as Critical Adopters and Resistors of Technology
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 84, Pages 1–14https://doi.org/10.1145/3411764.3445128While HCI research has often addressed the needs of older adults, they are often framed as being sceptical of digital technologies. We argue that while many older adults are circumspect users of digital technology, they bring rich and critical ...
- posterNovember 2020
WristAR: A Wrist-Mounted Augmented Reality Interface
MUM '20: Proceedings of the 19th International Conference on Mobile and Ubiquitous MultimediaPages 312–314https://doi.org/10.1145/3428361.3432077The use of both smartwatches and augmented reality (AR) has steadily grown in the past decade, however there are few examples of combining these technologies to enhance user experiences. We introduce WristAR, a wrist-worn prototype that supports the ...
- ArticleNovember 2020
Towards the Emergent Theatre: A Novel Approach for Creating Live Emergent Narratives Using Finite State Machines
AbstractIn this project, we introduce finite state machines as a way to simultaneously connect an audience’s input with performer output during a live performance. Our approach is novel in that we can redefine the traditional notion of an author, by ...
- posterOctober 2020
ARcheoBox: Engaging with Historical Artefacts Through Augmented Reality and Tangible Interactions
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 22–24https://doi.org/10.1145/3379350.3416173Museum visitors can often be distanced from directly engaging with historical artefacts due to their fragile nature. ARcheoBox is a novel interface that lets users physically pick up a digitized version of a real artefact and inspect it closely from all ...
- forumAugust 2019
The future of tangible user interfaces
Envisioning, designing, and implementing the user interface require a comprehensive understanding of interaction technologies. In this forum we scout trends and discuss new technologies with the potential to influence interaction design. --- Albrecht ...
- panelMay 2019
The Future of Tangible User Interfaces
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: panel02, Pages 1–6https://doi.org/10.1145/3290607.3311741Tangible user interfaces have a rich history in HCI research ever since their introduction two decades ago. But what are the practical implications, the commercial potential, and the future of this influential paradigm? This panel starts by looking into ...
- posterApril 2014
Interaction techniques for co-located collaborative TV
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing SystemsPages 1819–1824https://doi.org/10.1145/2559206.2581257We propose a number of interaction techniques allowing TV viewers to use their mobile phones to view and share content with others in the room, thus supporting local social interaction. Based on a preliminary evaluation, we provide guidelines for ...
- research-articleFebruary 2014
Introduction to journal of human-robot interaction special issue on design
Journal of Human-Robot Interaction (JHRI), Volume 3, Issue 1Pages 1–3https://doi.org/10.5898/JHRI.3.1.HolmquistWelcome to the Journal of Human-Robot Interaction's first special issue on design! We strongly believe that design is integral to the continued development of the field of HRI, and we have created this special issue to highlight the many ways in which ...
- opinionJanuary 2014
From Photography to Ubiquitous Capture Systems
IEEE Pervasive Computing (IEEECS_PERVASIVE), Volume 13, Issue 1Pages 10–13https://doi.org/10.1109/MPRV.2014.8The invention of the charged-coupled device (CCD) lead to the development of digital cameras, which, in the last decade, have replaced nearly all analogue cameras for consumer use. The authors reflect on the move to digital photography and the ...