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- research-articleFebruary 2024
Inventory Management with Advance Booking Information: The Case of Surgical Supplies and Elective Surgeries
Manufacturing & Service Operations Management (INFORMS-MSOM), Volume 26, Issue 3Pages 931–951https://doi.org/10.1287/msom.2021.0063Problem definition: Medical operations require a large volume and variety of consumable supplies that are kept in hospital inventory and replenished on a regular basis. Stringent requirements on the availability of these supplies, together with high ...
- abstractOctober 2019
Emotion Transfer for Hand Animation
MIG '19: Proceedings of the 12th ACM SIGGRAPH Conference on Motion, Interaction and GamesArticle No.: 41, Pages 1–2https://doi.org/10.1145/3359566.3364692We propose a new data-driven framework for synthesizing hand motion at different emotion levels. Specifically, we first capture high-quality hand motion using VR gloves. The hand motion data is then annotated with the emotion type and a latent space is ...
- abstractOctober 2019
An interactive motion analysis framework for diagnosing and rectifying potential injuries caused through resistance training
MIG '19: Proceedings of the 12th ACM SIGGRAPH Conference on Motion, Interaction and GamesArticle No.: 39, Pages 1–2https://doi.org/10.1145/3359566.3364688With the rapid increase in individuals participating in resistance training activities, the number of injuries pertaining to these activities has also grown just as aggressively. Diagnosing the causes of injuries and discomfort requires a large amount ...
- research-articleJuly 2016
Improving posture classification accuracy for depth sensor-based human activity monitoring in smart environments
Computer Vision and Image Understanding (CVIU), Volume 148, Issue CPages 97–110https://doi.org/10.1016/j.cviu.2015.12.011A new posture classification framework for Kinect is proposed.Accuracy in classifying noisy postures is improved by considering the reliability of each joint.Reliability of a joint can be evaluated by the consistency in different aspects over ...
- short-paperNovember 2015
Modeling spatial relations of human body parts for indexing and retrieving close character interactions
VRST '15: Proceedings of the 21st ACM Symposium on Virtual Reality Software and TechnologyPages 187–190https://doi.org/10.1145/2821592.2821617Retrieving pre-captured human motion for analyzing and synthesizing virtual character movement have been widely used in Virtual Reality (VR) and interactive computer graphics applications. In this paper, we propose a new human pose representation, ...
- research-articleJuly 2013
Interactive partner control in close interactions for real-time applications
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), Volume 9, Issue 3Article No.: 21, Pages 1–19https://doi.org/10.1145/2487268.2487274This article presents a new framework for synthesizing motion of a virtual character in response to the actions performed by a user-controlled character in real time. In particular, the proposed method can handle scenes in which the characters are ...
- articleMay 2012
Interaction Retrieval by Spacetime Proximity Graphs
Computer Graphics Forum (COMGRAFOR), Volume 31, Issue 2pt2Pages 745–754https://doi.org/10.1111/j.1467-8659.2012.03033.xIn this paper, we propose a new method to index and retrieve animation scenes in which multiple characters closely interact with one another. Such a technique can be an important tool for animators when they want to automatically extract the desired ...
- articleApril 2011
A Virtual Reality Dance Training System Using Motion Capture Technology
IEEE Transactions on Learning Technologies (IEEETLT), Volume 4, Issue 2Pages 187–195https://doi.org/10.1109/TLT.2010.27In this paper, a new dance training system based on the motion capture and virtual reality (VR) technologies is proposed. Our system is inspired by the traditional way to learn new movements—imitating the teacher's movements and listening to the teacher'...
- research-articleFebruary 2011
Interactive dancing game with real-time recognition of continuous dance moves from 3D human motion capture
ICUIMC '11: Proceedings of the 5th International Conference on Ubiquitous Information Management and CommunicationArticle No.: 50, Pages 1–9https://doi.org/10.1145/1968613.1968674We have implemented an interactive dancing game using optical 3D motion capture technology. We propose a Progressive Block Matching algorithm to recognize the dance moves performed by the player in real-time. This makes a virtual partner be able to ...
- ArticleDecember 2007
LDA Based Method for Online Punch Segmentation and Recognition
DMAMH '07: Proceedings of the Second Workshop on Digital Media and its Application in Museum & HeritagePages 338–343https://doi.org/10.1109/DMAMH.2007.52In this paper, we propose an approach for real-time online segmentation and recognition of ten typical types of punches from continuously captured boxing sequences. Complete punch patterns are firstly segmented from con- tinuous boxing sequences. ...
- research-articleOctober 2007
Supporting empirical studies by non-intrusive collection and visualization of fine-grained revision history
eclipse '07: Proceedings of the 2007 OOPSLA workshop on eclipse technology eXchangePages 60–64https://doi.org/10.1145/1328279.1328292This paper presents a code-revision history collection and visualization Eclipse plugin for use in empirical studies of programmers. The revision history is collected non-intrusively, and does not depend on CVS-checkin. The visualizations allow for ...
- research-articleOctober 2007
Immersive performance training tools using motion capture technology
ImmersCom '07: Proceedings of the First International Conference on Immersive TelecommunicationsArticle No.: 7, Pages 1–6Traditionally, students can undergo performance training by imitating teachers' motions and improving their moves by following teachers' advice. However, teachers are not always available and there is a lack of effective self-training tools. In this ...
- research-articleDecember 1998
Symmetry-Based Indexing of Image Databases
Journal of Visual Communication and Image Representation (JVCIR), Volume 9, Issue 4Pages 366–380https://doi.org/10.1006/jvci.1998.0396The use of shape as a cue for indexing into pictorial databases has been traditionally based on global invariant statistics and deformable templates, on the one hand, and local edge correlation on the other. This paper proposes an intermediate approach ...