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- ArticleAugust 2007
Single camera flexible projection
NPAR '07: Proceedings of the 5th international symposium on Non-photorealistic animation and renderingPages 33–42https://doi.org/10.1145/1274871.1274876We introduce a flexible projection framework that is capable of modeling a wide variety of linear, nonlinear, and hand-tailored artistic projections with a single camera. This framework introduces a unified geometry for all of these types of projections ...
- research-articleJuly 2005
Storage Bins: Mobile Storage for Collaborative Tabletop Displays
IEEE Computer Graphics and Applications (ICGA), Volume 25, Issue 4Pages 58–65https://doi.org/10.1109/MCG.2005.86Casual piling of paper-based media during traditional tabletop collaboration is an important practice that helps coordinate task and group interactions. Previous research has shown that the ability to move piles around on a table plays a critical role ...
- ArticleMay 2005
Breaking the pixel barrier
The majority of the current advances in computer graphic rendering strive for fast and realistic creation of pixel images, e. g., for the film and gaming industry. This development, unfortunately, leads to various problems due to limitations of pixel ...
- ArticleNovember 2004
Territoriality in collaborative tabletop workspaces
CSCW '04: Proceedings of the 2004 ACM conference on Computer supported cooperative workPages 294–303https://doi.org/10.1145/1031607.1031655Researchers seeking alternatives to traditional desktop computers have begun exploring the potential collaborative benefits of digital tabletop displays. However, there are still many open issues related to the design of collaborative tabletop ...
- ArticleOctober 2002
GeneVis: visualization tools for genetic regulatory network dynamics
GeneVis provides a visual environment for exploring the dynamics of genetic regulatory networks. At present time, genetic regulation is the focus of intensive research worldwide, and computational aids are being called for to help in the research of ...
- ArticleOctober 2002
On the effects of viewing cues in comprehending distortions
NordiCHI '02: Proceedings of the second Nordic conference on Human-computer interactionPages 119–128https://doi.org/10.1145/572020.572035As a community, human-computer information and interface designers have tended to avoid use of fisheyes, and multi-scale presentations with their attendant distortion because of concern about how this distortion may lead to confusion and ...
- ArticleNovember 2001
A framework for unifying presentation space
UIST '01: Proceedings of the 14th annual ACM symposium on User interface software and technologyPages 61–70https://doi.org/10.1145/502348.502358Making effective use of the available display space has long been a fundamental issue in user interface design. We live in a time of rapid advances in available CPU power and memory. However, the common sizes of our computational display spaces have ...
- articleMay 2001
Exploring presentation methods for tomographic medical image viewing
Artificial Intelligence in Medicine (AIIM), Volume 22, Issue 2Pages 89–109https://doi.org/10.1016/S0933-3657(00)00102-0This paper explores the presentation of tomographic medical images on a computer screen. Limitations of the computer screen are apparent, as even a very large computer monitor cannot display an entire study consisting of dozens of images at once. Our ...
- ArticleMarch 2001
Examining edge congestion
CHI EA '01: CHI '01 Extended Abstracts on Human Factors in Computing SystemsPages 115–116https://doi.org/10.1145/634067.634137Many applications have emerged that attempt to visualize various aspects of web structure, links, and usage history. These visualizations often rely on graphs to provide a general view and reveal individual relationships. However, these relationships ...