Authors:
Krista Hoek
;
Monique van Velzen
and
Elise Sarton
Affiliation:
Department of Anaesthesiology, LUMC, Albinusdreef 2, 2333ZA, Leiden, The Netherlands
Keyword(s):
VR, Therapeutic Language and Communication, Ethnographic Phenomenology, Health Care Education, Patient-Embodied Experience, Proteus-Effect.
Abstract:
Introduction: The rise of immersive technologies, particularly virtual reality (VR), has significantly impacted medical education. In patient-embodied VR, through VR headsets, learners can embody patient’s perspective, offering a secure and immersive learning encounter. This communication outlines a framework for crafting patient-embodied experiences, drawing from our VR endeavours aimed at enhancing therapeutic communication skills in medical education. Methods: Our framework includes a development process with consideration of user experience, technical implementation, content creation and validation. Central to content creation is the collaborative construction of a patient journey, involving the involved parties via storyboards and scripts distinguishing direct and indirect actions. Results: For our patient-embodied experience, the cooperative development of the patient journey, script and storyboard included an initial version created by the main researcher after study of landma
rk articles on therapeutic communication and fieldwork. Validation was achieved through two group sessions with healthcare providers who consented to participate. Conclusions and practice implications: The findings and insights presented can contribute to the growing knowledge in the field of educational VR development. They demonstrate the feasibility and potential of leveraging immersive technologies to create engaging and impactful virtual experiences. Hitherto, further validation may evaluate how they influence believes and attitudes of healthcare providers towards therapeutic communication.
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