Authors:
Edson Kirschhof
;
Alexandre Becker
;
Glênio Descovi
;
Alencar Machado
and
Vinícius Maran
Affiliation:
Laboratory of Ubiquitous, Mobile and Applied Computing (LUMAC), Polytechnic School, Federal University of Santa Maria, Av. Roraima, 1000, Santa Maria, Brazil
Keyword(s):
Serious Game, Educational Game, Environmental Education.
Abstract:
Environmental education holds significant importance for society, serving as a means to impart to new generations the principles of living in harmony with nature and cultivating social, moral, and ethical values. Research in this domain has consistently shown that the early incorporation of environmental education can yield benefits for individuals and has a lifelong impact. Yet environmental education researchers and practi-tioners identify early childhood, defined as ages birth to eight, as a particularly crucial time for developing environmental literacy. This paper presents the creation of a serious game designed to support environmental education in the early stages of elementary school. The developed game addresses the current trends of mobile and flexible learning, recognizing the necessity for engaging and challenging materials tailored for children. Through the assessment of the game, involving 71 users, it became evident that the developed game played a constructive role in
the teaching-learning process. The evaluation encompassed aspects such as usability, accessibility, playfulness, satisfaction, and knowledge expansion, revealing the positive impact of the game on these dimensions.
(More)