Authors:
Flávio de Almeida e Silva
1
;
Diogo Roberto Olsen
1
;
Lucas Murbach Pierin
1
;
Flávio de Almeida e Bortolozzi
2
and
Edson José Rodrigues Justino
1
Affiliations:
1
Programa de Pós-graduaç ão em Informática - PPGIa, Pontifícia Universidade Católica do Paraná - PUCPR, Curitiba, Paraná and Brazil
;
2
Centro Universitário Cesumar - Unicesumar, Maringá, Paraná and Brazil
Keyword(s):
Learning Objects, Stereoscopy, Interactive Environments, Multidisciplinarity, Visualization.
Related
Ontology
Subjects/Areas/Topics:
Computer-Supported Education
;
Information Technologies Supporting Learning
Abstract:
Three-dimensional objects suffer from inaccuracies in the format of computational representation and artistic drawing, losing visual acuity. On the other hand, photographs offer visual acuity, but they are not interactive, that is, they do not offer the possibility of changing the perspective of visualization as a three-dimensional model does. Thus, we have created a device capable of scanning a real object, allowing for the production of interactive contents and visual acuity. In addition, the model created allows stereoscopic visualization, that is, with a notion of depth. We produced a learning object from the scans of a real object, assessed by teachers and students who work at medium, technical, and higher school levels. The interactive stereoscopic learning object with visual acuity seems promising for the responses to a questionnaire and interviews showed it motivated teachers and students due to its more realistic visualization and rich details. By allowing the visualization
of the piece from several angles, it can foster and satisfy curiosities.
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