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Authors: Paulo Andrade ; Thales Sabino and Esteban Clua

Affiliation: Universidade Federal Fluminense, Brazil

Keyword(s): CUDA, Deferred Shading, Global Illumination, Hybrid Rendering, OptiXTM, Rasterization, Ray Tracing, Real Time Rendering.

Related Ontology Subjects/Areas/Topics: Applications and Services ; Computer Vision, Visualization and Computer Graphics ; Entertainment Imaging Applications ; Image Formation and Preprocessing ; Image Generation Pipeline: Algorithms and Techniques

Abstract: Hybrid rendering combines the speed of raster-based rendering with the photorealism of ray trace rendering in order to achieve both speed and visual quality for interactive applications. Since ray tracing images is a demanding task, a hybrid renderer must use ray tracing carefully in order to maintain an acceptable frame rate. Fixed solutions, where only shadows or reflexive objects are ray traced not only cannot guarantee real time, but can represent a waste of processing, if the final result minimally differs from a raster only result. In our work, we present a method to improve hybrid rendering by analysing the scene in real time and decide what should be ray traced, in order to provide the best visual experience within acceptable frame rates.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Andrade, P. ; Sabino, T. and Clua, E. (2014). Towards a Heuristic based Real Time Hybrid Rendering - A Strategy to Improve Real Time Rendering Quality using Heuristics and Ray Tracing. In Proceedings of the 9th International Conference on Computer Vision Theory and Applications (VISIGRAPP 2014) - Volume 3: VISAPP; ISBN 978-989-758-009-3; ISSN 2184-4321, SciTePress, pages 12-21. DOI: 10.5220/0004691300120021

@conference{visapp14,
author={Paulo Andrade and Thales Sabino and Esteban Clua},
title={Towards a Heuristic based Real Time Hybrid Rendering - A Strategy to Improve Real Time Rendering Quality using Heuristics and Ray Tracing},
booktitle={Proceedings of the 9th International Conference on Computer Vision Theory and Applications (VISIGRAPP 2014) - Volume 3: VISAPP},
year={2014},
pages={12-21},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004691300120021},
isbn={978-989-758-009-3},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 9th International Conference on Computer Vision Theory and Applications (VISIGRAPP 2014) - Volume 3: VISAPP
TI - Towards a Heuristic based Real Time Hybrid Rendering - A Strategy to Improve Real Time Rendering Quality using Heuristics and Ray Tracing
SN - 978-989-758-009-3
IS - 2184-4321
AU - Andrade, P.
AU - Sabino, T.
AU - Clua, E.
PY - 2014
SP - 12
EP - 21
DO - 10.5220/0004691300120021
PB - SciTePress

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