Author:
Răzvan Rughiniș
Affiliation:
University Politehnica of Bucharest, Romania
Keyword(s):
Serious Games, Educational Games, Time, Timescapes, Time Work, Time Frames.
Related
Ontology
Subjects/Areas/Topics:
Collaborative Learning
;
Computer-Supported Education
;
Engineering Education and Ethics
;
Immersive Learning
;
Learning/Teaching Methodologies and Assessment
;
Social Context and Learning Environments
Abstract:
The article proposes a conceptual framework for studying the organization of time in educational games. A time-focused analysis can productively examine time frames and time work in a serious game, in order to understand its timescapes of learning, and its politics of time. Games may be designed to accommodate strategies of play of variable time intensity, to assist players’ time work, to support dynamics of learning, to encourage knowledge of history and foresight, and to illustrate various economies of time.