Embodiment Is Related to Better Performance on a Brain–Computer Interface in Immersive Virtual Reality: A Pilot Study
<p>Example of the REINVENT system. (<b>a</b>) REINVENT hardware used here is composed of electroencephalography (EEG), electromyography (EMG), inertial measurement units (IMUs), and a head-mounted display virtual reality (HMD-VR) system. Written informed consent for the publication of this image was obtained from the individual depicted. (<b>b</b>) The environment participants observed on both a computer screen and in HMD-VR; arm movements are goal-oriented such that when the arm reaches a target position, it interacts with an object (e.g., hitting a beach ball). On EEG blocks (Screen, HMD-VR), participants would attempt to move their virtual arm (right arm) to the orange target arm (left arm) by thinking about movement. On the IMU block, the virtual arm would match participants actual arm movements.</p> "> Figure 2
<p>Experimental timeline. Prior to the experimental blocks, participants completed a questionnaire relating to simulator sickness and then completed a resting EEG recording for three minutes with eyes open. Participants then completed the three experimental blocks where the first two blocks were counterbalanced; during Blocks 1 and 2 (Screen, HMD-VR), participants were asked to think about movement in order to move their virtual arm to a virtual target arm on either a computer screen or in HMD-VR. After the Screen condition and after the HMD-VR condition, participants completed a resting EEG recording for three minutes with eyes open and then completed a series of questionnaires relating to simulator sickness, presence, and embodiment. During Block 3 (IMU), participants were asked to move their physical arm to a virtual target arm in HMD-VR, as a control condition.</p> "> Figure 3
<p>Relationship between power spectral density and neurofeedback performance. There was a significant relationship between power spectral density (PSD) and neurofeedback performance across the EEG neurofeedback conditions (combined Screen and HMD-VR).</p> "> Figure 4
<p>Average performance on trials and time to complete successful trials between conditions. (<b>a</b>) The analysis showed no significant differences in performance between Screen (left, blue) and HMD-VR (right, yellow) conditions. (<b>b</b>) The analysis showed no significant differences in time on successful trials between Screen (left, blue) and HMD-VR (right, yellow) conditions.</p> "> Figure 5
<p>Average power spectral density during trials between conditions. (<b>a</b>) The relative group-level PSD for the target electrode C3, representing the left motor cortex (8-24 Hz) between the Screen (left, blue) and HMD-VR (right, yellow) conditions was not significantly different. (<b>b</b>) The relative group-level alpha between the Screen (left, blue) and HMD-VR (right, yellow) conditions was also not significantly different. (<b>c</b>) The relative group-level beta between the Screen (left, blue) and HMD-VR (right, yellow) conditions was also not significantly different.</p> "> Figure 6
<p>Relationship between subjective experience and neurofeedback performance in Screen (blue) and HMD-VR (yellow). Participants reported their level of Embodiment on a scale from 1 to 10 (<a href="#sensors-20-01204-t001" class="html-table">Table 1</a>). (<b>a</b>) Embodiment: For the HMD-VR condition, embodiment was significantly related to performance. However, for the Screen condition, embodiment did not significantly relate to neurofeedback performance. (<b>b</b>) Self Embodiment and (<b>c</b>) Spatial Embodiment: For the HMD-VR condition, we found a near significant relationship between the two embodiment sub-features and neurofeedback performance. However, for the Screen condition, we did not find a significant relationship between the two embodiment sub-features and neurofeedback performance.</p> ">
Abstract
:1. Introduction
2. Materials and Methods
2.1. Participants
2.2. REINVENT Hardware, Software, Online Processing, and Data Integration
2.2.1. Electroencephalography (EEG) and Electromyography (EMG)
2.2.2. Inertial Measurement Unit (IMU)
2.3. Experimental Design
2.4. Individual Trials
2.5. Displays and Neurofeedback
2.6. Subjective Questionnaires
2.7. Analyses
2.7.1. Post-Hoc EEG Analysis on Activity During Task
2.7.2. Statistical Analysis
3. Results
3.1. Relationship Between Power Spectral Density and Neurofeedback Performance
3.2. Comparison of Neurofeedback Performance and Time to Complete Successful Trials Between Screen and HMD-VR
3.3. Comparison of Power Spectral Density Between Screen and HMD-VR
3.4. Comparison of Simulator Sickness Between Screen and HMD-VR
3.5. Comparison of Presence and Embodiment Between Screen and HMD-VR
3.6. Relationship Between Embodiment, Presence, and Neurofeedback Performance
4. Discussion
4.1. Similar Neurofeedback Performance and Time to Complete Successful Trials Between a Computer Screen and HMD-VR
4.2. Similar Power Spectral Density Between a Computer Screen and HMD-VR
4.3. Similar Simulator Sickness Between a Computer Screen and HMD-VR
4.4. A higher Level of Embodiment in HMD-VR Compared to a Computer Screen
4.5. Greater Embodiment is Related to Better Neurofeedback Performance in HMD-VR
4.6. Future Clinical Implications
4.7. Limitations
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Type | Question | Referenced | Scoring Scale |
---|---|---|---|
Self | To what extent did you feel that the virtual arm was your own arm? | Own Arm | Not at all/Very much (1…10) |
Self | How much did the virtual arm’s actions correspond with your commands? | Arms Actions | Not at all/Very much (1…10) |
Self | To what extent did you feel if something happened to the virtual arm it felt like it was happening to you? | Happening to Arm | Not at all/Very much (1…10) |
Self | How much control did you feel you had over the virtual arm in this virtual environment? | Amount of Arm Control | No control/Full control (1…10) |
Self | How much did you feel that your virtual arm resembled your own (real) arm in terms of shape, skin tone or other visual features? | Resembled Arm | Not at all/Very much (1…10) |
Self | Did the virtual arm seem bigger, smaller or about the same as what you would expect from your everyday experience? | Size of Arm | Smaller/Larger (1…10) |
Spatial | To what extent did you feel like you were really located in the virtual environment? | Location | None/Completely (1…10) |
Spatial | To what extent did you feel surrounded by the virtual environment? | Surrounded | None/Completely (1…10) |
Spatial | To what extent did you feel that the virtual environment seemed like the real world? | Real World | None/Completely (1…10) |
Spatial | To what extent did you feel like you could reach out and touch the objects in the virtual environment? | Reach Out and Touch | None/Completely (1…10) |
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Juliano, J.M.; Spicer, R.P.; Vourvopoulos, A.; Lefebvre, S.; Jann, K.; Ard, T.; Santarnecchi, E.; Krum, D.M.; Liew, S.-L. Embodiment Is Related to Better Performance on a Brain–Computer Interface in Immersive Virtual Reality: A Pilot Study. Sensors 2020, 20, 1204. https://doi.org/10.3390/s20041204
Juliano JM, Spicer RP, Vourvopoulos A, Lefebvre S, Jann K, Ard T, Santarnecchi E, Krum DM, Liew S-L. Embodiment Is Related to Better Performance on a Brain–Computer Interface in Immersive Virtual Reality: A Pilot Study. Sensors. 2020; 20(4):1204. https://doi.org/10.3390/s20041204
Chicago/Turabian StyleJuliano, Julia M., Ryan P. Spicer, Athanasios Vourvopoulos, Stephanie Lefebvre, Kay Jann, Tyler Ard, Emiliano Santarnecchi, David M. Krum, and Sook-Lei Liew. 2020. "Embodiment Is Related to Better Performance on a Brain–Computer Interface in Immersive Virtual Reality: A Pilot Study" Sensors 20, no. 4: 1204. https://doi.org/10.3390/s20041204
APA StyleJuliano, J. M., Spicer, R. P., Vourvopoulos, A., Lefebvre, S., Jann, K., Ard, T., Santarnecchi, E., Krum, D. M., & Liew, S. -L. (2020). Embodiment Is Related to Better Performance on a Brain–Computer Interface in Immersive Virtual Reality: A Pilot Study. Sensors, 20(4), 1204. https://doi.org/10.3390/s20041204