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10.1145/965400.965507acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
Article

Texture synthesis from multiple sources

Published: 27 July 2003 Publication History

Abstract

No abstract available.

References

[1]
WEI, L.-Y., AND LEVOY, M. 2000. Fast texture synthesis using tree-structured vector quantization. In Proceedings of ACM SIGGRAPH 2000, 479--488.
[2]
WEI, L.-Y. 2002. Texture Synthesis by Fixed Neighborhood Searching. PhD thesis, Stanford University.

Cited By

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  • (2022)Exemplar-based Pattern Synthesis with Implicit Periodic Field Network2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52688.2022.00369(3698-3707)Online publication date: Jun-2022
  • (2022)Vector solid texture synthesis using unified RBF-based representation and optimizationThe Visual Computer10.1007/s00371-022-02541-y39:9(3963-3977)Online publication date: 1-Jul-2022
  • (2019)On Demand Solid Texture Synthesis Using Deep 3D NetworksComputer Graphics Forum10.1111/cgf.1388939:1(511-530)Online publication date: 19-Nov-2019
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cover image ACM Conferences
SIGGRAPH '03: ACM SIGGRAPH 2003 Sketches & Applications
July 2003
142 pages
ISBN:9781450374668
DOI:10.1145/965400
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 27 July 2003

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Cited By

View all
  • (2022)Exemplar-based Pattern Synthesis with Implicit Periodic Field Network2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52688.2022.00369(3698-3707)Online publication date: Jun-2022
  • (2022)Vector solid texture synthesis using unified RBF-based representation and optimizationThe Visual Computer10.1007/s00371-022-02541-y39:9(3963-3977)Online publication date: 1-Jul-2022
  • (2019)On Demand Solid Texture Synthesis Using Deep 3D NetworksComputer Graphics Forum10.1111/cgf.1388939:1(511-530)Online publication date: 19-Nov-2019
  • (2018)Transition texture synthesisJournal of Computer Science and Technology10.1007/s11390-008-9130-223:2(280-289)Online publication date: 21-Dec-2018
  • (2018)Deformation-based interactive texture design using energy optimizationThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-007-0154-323:9(631-639)Online publication date: 28-Dec-2018
  • (2018)Real-time structured texture synthesis and editing using image-mesh analogiesThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-006-0077-422:9(926-935)Online publication date: 28-Dec-2018
  • (2017)Two-Stage volumetric texture synthesis based on structural information2017 Seventh International Conference on Image Processing Theory, Tools and Applications (IPTA)10.1109/IPTA.2017.8310141(1-6)Online publication date: Nov-2017
  • (2016)Three-Dimensional Cement Microstructure Texture Synthesis Based on CUDAIntelligent Computing Theories and Application10.1007/978-3-319-42294-7_56(624-634)Online publication date: 12-Jul-2016
  • (2016)ReferencesDictionary of Computer Vision and Image Processing10.1002/9781119286462.refs(324-372)Online publication date: 26-Feb-2016
  • (2015)Texture Synthesis Using the Structure TensorIEEE Transactions on Image Processing10.1109/TIP.2015.245870124:11(4082-4095)Online publication date: Nov-2015
  • Show More Cited By

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