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Authoring scenes for adaptive, interactive performances

Published: 14 July 2003 Publication History

Abstract

In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pre-scripted scenes which can be authored with the SceneMaker in a two-step approach: In step one, the scene flow is defined using cascaded finite state machines. In a second step, the content of each scene must be provided. This can be done either manually by using a simple scripting language, or by integrating scenes which are automatically generated at runtime based on a domain and dialogue model. Both scene types can be interweaved in our plan-based, distributed platform. The system provides a context memory with access functions that can be used by the author to make scenes user-adaptive. Using CrossTalk as the target application, we describe our models and languages, and illustrate the authoring process. CrossTalk is an interactive installation with animated presentation agents which "live" beyond the actual presentation and systematically step out of character within the presentation, both to enhance the illusion of life. The context memory allows to adapt to user feedback and generates data for later evaluation of user/system behavior. The SceneMaker toolkit should enable the non-expert to compose adaptive, interactive performances in a rapid prototyping approach.

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cover image ACM Conferences
AAMAS '03: Proceedings of the second international joint conference on Autonomous agents and multiagent systems
July 2003
1200 pages
ISBN:1581136838
DOI:10.1145/860575
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 14 July 2003

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Author Tags

  1. authoring
  2. believability
  3. embodied agents
  4. user adaptivity
  5. virtual theater

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Overall Acceptance Rate 1,155 of 5,036 submissions, 23%

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Cited By

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  • (2014)PaintBoardProceedings of the second international conference on Human-agent interaction10.1145/2658861.2658886(315-322)Online publication date: 29-Oct-2014
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  • (2011)Controlling narrative time in interactive storytellingThe 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 210.5555/2031678.2031681(449-456)Online publication date: 2-May-2011
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