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Data Parallel Path Tracing with Object Hierarchies

Published: 27 July 2022 Publication History

Abstract

We propose a new approach to rendering production-style content with full path tracing in a data-distributed fashion---that is, with multiple collaborating nodes and/or GPUs that each store only part of the model. In particular, we propose a new approach to ray-forwarding based data-parallel ray tracing that improves over traditional spatial partitioning, that can support both object-hierarchy and spatial partitioning (or any combination thereof), and that employs multiple techniques for reducing the number of rays sent across the network. We show that this approach can simultaneously achieve higher flexibility in model partitioning, lower memory per node, lower bandwidth during rendering, and higher performance; and that it can ultimately achieve interactive rendering performance for non-trivial models with full path tracing even on quite moderate hardware resources with relatively low-end interconnect.

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Published In

cover image Proceedings of the ACM on Computer Graphics and Interactive Techniques
Proceedings of the ACM on Computer Graphics and Interactive Techniques  Volume 5, Issue 3
July 2022
198 pages
EISSN:2577-6193
DOI:10.1145/3552302
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

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Publication History

Published: 27 July 2022
Published in PACMCGIT Volume 5, Issue 3

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Author Tags

  1. Data Parallel Rendering
  2. Path Tracing
  3. Ray Forwarding
  4. Ray Tracing

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