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Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn Rehabilitation

Published: 03 November 2020 Publication History

Abstract

Burn injuries are a significant public health challenge with the known consequences and long term problems including pain, permanent scarring and psychological trauma. Current available rehabilitation equipment is rudimentary, resource-intensive and lacks a human-centered design approach. Immersive Virtual Reality technologies may provide aid in this area, with prior studies showing positive effects that this technology has on reducing patient's physical pain, psychological trauma and improving movement. This study recognises the need for customised, measurable and goal-directed rehabilitation for burn patients. By conducting two ideation design sessions with health workers (session 1), and burn survivors and their carers (session 2), this study highlights the participants' perspectives on VR for burn rehabilitation such as the importance of patient agency, heat and healthy scarring. This work contributes core themes from survivors and health professionals to the field of design and computer human interaction that could inform future iterations of VR burn rehabilitation applications.

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    cover image ACM Conferences
    CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
    November 2020
    621 pages
    ISBN:9781450380744
    DOI:10.1145/3410404
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 03 November 2020

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    1. burn rehabilitation
    2. human centred design
    3. virtual reality

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    View all
    • (2022)Virtual Reality Based Simulation for Linear Control ExperimentsProceedings of the 2022 International Conference on Educational Innovation and Multimedia Technology (EIMT 2022)10.2991/978-94-6463-012-1_36(321-330)Online publication date: 8-Dec-2022
    • (2022)Open innovation voices and choices: case studies of designing interactive virtual reality experiences in Australian public hospitalsProceedings of the 34th Australian Conference on Human-Computer Interaction10.1145/3572921.3572928(117-125)Online publication date: 29-Nov-2022
    • (2022)The right tools for the job: towards preference and performance considerations in the design of virtual reality interactionsBehaviour & Information Technology10.1080/0144929X.2022.212583142:3(278-288)Online publication date: 20-Sep-2022
    • (2020)Near and Dear: Designing Relatable VR Agents for Training GamesProceedings of the 32nd Australian Conference on Human-Computer Interaction10.1145/3441000.3441007(413-425)Online publication date: 2-Dec-2020

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