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The digital Michelangelo project: 3D scanning of large statues

Published: 01 July 2000 Publication History

Abstract

We describe a hardware and software system for digitizing the shape and color of large fragile objects under non-laboratory conditions. Our system employs laser triangulation rangefinders, laser time-of-flight rangefinders, digital still cameras, and a suite of software for acquiring, aligning, merging, and viewing scanned data. As a demonstration of this system, we digitized 10 statues by Michelangelo, including the well-known figure of David, two building interiors, and all 1,163 extant fragments of the Forma Urbis Romae, a giant marble map of ancient Rome. Our largest single dataset is of the David - 2 billion polygons and 7,000 color images. In this paper, we discuss the challenges we faced in building this system, the solutions we employed, and the lessons we learned. We focus in particular on the unusual design of our laser triangulation scanner and on the algorithms and software we developed for handling very large scanned models.

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Published In

cover image ACM Conferences
SIGGRAPH '00: Proceedings of the 27th annual conference on Computer graphics and interactive techniques
July 2000
547 pages
ISBN:1581132085
  • cover image ACM Overlay Books
    Seminal Graphics Papers: Pushing the Boundaries, Volume 2
    August 2023
    893 pages
    ISBN:9798400708978
    DOI:10.1145/3596711
    • Editor:
    • Mary C. Whitton

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ACM Press/Addison-Wesley Publishing Co.

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Published: 01 July 2000

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  • Seminal Paper

Author Tags

  1. 3D scanning
  2. cultural heritage
  3. graphics systems
  4. mesh generation
  5. range images
  6. rangefinding
  7. reflectance and shading models
  8. sensor fusion

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SIGGRAPH '00 Paper Acceptance Rate 59 of 304 submissions, 19%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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