Session details: Telepresence, virtual and augmented reality
Abstract
Recommendations
Extending Virtual Reality Display Wall Environments Using Augmented Reality
SUI '19: Symposium on Spatial User InteractionTwo major form factors for virtual reality are head-mounted displays and large display environments such as CAVE®and the LCD-based successor CAVE2®. Each of these has distinct advantages and limitations based on how they’re used. This work explores ...
Speed reading on virtual reality and augmented reality
AbstractMany virtual reality (VR) and augmented reality (AR) applications in education require speed reading. The current study aimed to explore whether the reading performance on VR and AR is different from that on traditional desktop display,...
Highlights- We explored performance of speed reading on virtual and augmented reality.
- ...
Multi-sensorial virtual reality and augmented human food interaction
MHFI '16: Proceedings of the 1st Workshop on Multi-sensorial Approaches to Human-Food InteractionIn the field of virtual reality (VR) research, media technologies to create a realistic feeling of being present in a real/virtual world by duplicating multi-sensory information have been studied over a long period. Recently, technologies for multi-...
Comments
Please enable JavaScript to view thecomments powered by Disqus.Information & Contributors
Information
Published In
Publisher
Association for Computing Machinery
New York, NY, United States
Publication History
Check for updates
Qualifiers
- Section
Conference
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 0Total Downloads
- Downloads (Last 12 months)0
- Downloads (Last 6 weeks)0
Other Metrics
Citations
View Options
Login options
Check if you have access through your login credentials or your institution to get full access on this article.
Sign in