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View all- Boldi ARapp ATirassa M(2022)Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemicHuman–Computer Interaction10.1080/07370024.2022.205072539:5-6(338-379)Online publication date: 30-Mar-2022
- Toups Dugas PHamilton WAlharthi SCox AToups Dugas PMandryk RCairns P(2016)Playing at PlanningProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play10.1145/2967934.2968089(362-375)Online publication date: 16-Oct-2016