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Collaborative Planning Gameplay from Disaster Response Practice

Published: 05 October 2015 Publication History

Abstract

Disaster response involves collaborative planning with contingencies, an activity rarely featured in gameplay. Working from years of ethnographic investigation of fire emergency response, urban search and rescue, and incident command, we develop design implications for game mechanics to support planning. We connect case studies of games that feature planning gameplay. Our objective is to inform future games for training disaster responders as well as gaming in general.

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Cited By

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  • (2022)Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemicHuman–Computer Interaction10.1080/07370024.2022.205072539:5-6(338-379)Online publication date: 30-Mar-2022
  • (2016)Playing at PlanningProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play10.1145/2967934.2968089(362-375)Online publication date: 16-Oct-2016

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  1. Collaborative Planning Gameplay from Disaster Response Practice

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    Published In

    cover image ACM Conferences
    CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
    October 2015
    852 pages
    ISBN:9781450334662
    DOI:10.1145/2793107
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 05 October 2015

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    Author Tags

    1. disaster response
    2. ethnography
    3. game design

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    CHI PLAY '15 Paper Acceptance Rate 40 of 144 submissions, 28%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    View all
    • (2022)Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemicHuman–Computer Interaction10.1080/07370024.2022.205072539:5-6(338-379)Online publication date: 30-Mar-2022
    • (2016)Playing at PlanningProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play10.1145/2967934.2968089(362-375)Online publication date: 16-Oct-2016

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