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Did you see that?: in-game advertising retention in players and onlookers

Published: 11 November 2014 Publication History

Abstract

The effects of embedding advertising in digital games has been explored in only a few controlled studies. This research provides results of an efficacy analysis of in-game advertising within the controlled environment of a racing car game, an environment in which advertising blends in naturally. The experiment was designed to understand the effectiveness of in-game advertising for both players and onlookers. Examining players in both Europe and the United States, this study measured how in-game advertising works on those who participate in electronic entertainment and those who watch it. The results indicate that such advertising is more effective for onlookers than for players. Implications for designers and researchers is discussed.

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Entertainment Software Association. (2013). Essential Facts about the Computer and Video Game Industry 2013. Press Release.{Online} http://www.theesa.com/facts/pdfs/ESA_EF_2013.pdf
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Entertainment Software Association. In-game Advertising, http://www.theesa.com/games-improving-what-matters/In_Game_Adversiting.pdf, last accessed September 8, 2013.
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  • (2019)“Free to Play“: a comunicação de marketing dos videojogos gratuitos“Free-to-Play”: marketing communication of online free-to-play videogamesComunicação pública10.4000/cp.4115Online publication date: 28-Jun-2019

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ACE '14: Proceedings of the 11th Conference on Advances in Computer Entertainment Technology
November 2014
422 pages
ISBN:9781450329453
DOI:10.1145/2663806
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 11 November 2014

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Author Tags

  1. IGA
  2. advertising
  3. car racing
  4. game design

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ACE '14

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ACE '14 Paper Acceptance Rate 36 of 90 submissions, 40%;
Overall Acceptance Rate 36 of 90 submissions, 40%

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  • (2019)“Free to Play“: a comunicação de marketing dos videojogos gratuitos“Free-to-Play”: marketing communication of online free-to-play videogamesComunicação pública10.4000/cp.4115Online publication date: 28-Jun-2019

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