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Will it stick?: exploring the sustainability of computational thinking education through game design

Published: 06 March 2013 Publication History

Abstract

A strategy exposing middle school students to computer science through game design appears to be a promising means to mitigate the computer science pipeline challenge. Particularly when short game design activities are integrated into already existing middle school courses, research suggests that game design is effective in broadening participation and motivating large numbers of students, along with large percentages of women and minorities. A study with over 10,000 students is exploring the sustainability of this approach and finding positive responses to inquiries such as these: Do teachers continue to use game design? Can they advance beyond extrinsic rewards such as research stipends? After building one game, do students advance, building more games or even STEM simulations?

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    cover image ACM Conferences
    SIGCSE '13: Proceeding of the 44th ACM technical symposium on Computer science education
    March 2013
    818 pages
    ISBN:9781450318686
    DOI:10.1145/2445196
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 06 March 2013

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    Author Tags

    1. computational thinking
    2. game design
    3. simulation design
    4. sustainability
    5. zone of proximal flow

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    SIGCSE '13 Paper Acceptance Rate 111 of 293 submissions, 38%;
    Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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    • (2023)Computational Thinking, 21st Century Skills, and RoboticsHandbook of Research on Current Trends in Cybersecurity and Educational Technology10.4018/978-1-6684-6092-4.ch010(166-181)Online publication date: 17-Feb-2023
    • (2022)Pre-Service Teacher Preparation to Integrate Computational ThinkingResearch Anthology on Computational Thinking, Programming, and Robotics in the Classroom10.4018/978-1-6684-2411-7.ch020(408-426)Online publication date: 2022
    • (2022)Computational Thinking and RoboticsResearch Anthology on Computational Thinking, Programming, and Robotics in the Classroom10.4018/978-1-6684-2411-7.ch001(1-20)Online publication date: 2022
    • (2022)Bebras-inspired Computational Thinking Primary School Resources Co-created by Computer Science Academics and TeachersProceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 110.1145/3502718.3524804(207-213)Online publication date: 7-Jul-2022
    • (2020)Computational Thinking and RoboticsDisruptive and Emerging Technology Trends Across Education and the Workplace10.4018/978-1-7998-2914-0.ch004(90-115)Online publication date: 2020
    • (2020)Algorithm 1010ACM Transactions on Mathematical Software10.1145/338624146:2(1-28)Online publication date: 19-May-2020
    • (2020)Algorithm 1009ACM Transactions on Mathematical Software10.1145/338153746:2(1-28)Online publication date: 19-May-2020
    • (2019)Pre-Service Teacher Preparation to Integrate Computational ThinkingHandbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education10.4018/978-1-7998-1479-5.ch015(282-300)Online publication date: 13-Dec-2019
    • (2018)Computational Thinking in Secondary Education: Where does it fit? A systematic literary reviewInternational Journal of Computer Science Education in Schools10.21585/ijcses.v2i1.262:1(41-60)Online publication date: 1-Feb-2018
    • (2018)Toward Affective Handles for Tuning VibrationsACM Transactions on Applied Perception10.1145/323064515:3(1-23)Online publication date: 24-Jul-2018
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