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smARTbox: out-of-the-box technologies for interactive art and exhibition

Published: 28 March 2012 Publication History

Abstract

Recent developments in the fields of interactive display technologies provide new possibilities for engaging visitors in interactive three-dimensional virtual art exhibitions. Tracking and interaction technologies such as the Microsoft Kinect and emerging multi-touch interfaces enable inexpensive and low-maintenance interactive art setups while providing portable solutions for engaging presentations and exhibitions. In this paper we describe the smARTbox, which is a responsive touch-enabled stereoscopic out-of-the-box technology for interactive art setups. Based on the described technologies, we sketch an interactive semi-immersive virtual fish tank implementation that enables direct and indirect interaction with visitors.

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  • (2017)UKISoftware—Practice & Experience10.1002/spe.247447:10(1343-1363)Online publication date: 1-Oct-2017
  • (2016)A low-cost, variable, interactive surface for mixed-reality tabletop gamesProceedings of the 22nd ACM Conference on Virtual Reality Software and Technology10.1145/2993369.2996315(297-298)Online publication date: 2-Nov-2016
  • (2015)Software Techniques for Multimodal Input Processing in Realtime Interactive SystemsProceedings of the 2015 ACM on International Conference on Multimodal Interaction10.1145/2818346.2823308(623-627)Online publication date: 9-Nov-2015
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cover image ACM Other conferences
VRIC '12: Proceedings of the 2012 Virtual Reality International Conference
March 2012
77 pages
ISBN:9781450312431
DOI:10.1145/2331714
  • Conference Chair:
  • Simon RICHIR
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 March 2012

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Author Tags

  1. actor
  2. fish tank virtual reality
  3. interactive virtual art
  4. multi-touch
  5. scala
  6. school
  7. swarm

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View all
  • (2017)UKISoftware—Practice & Experience10.1002/spe.247447:10(1343-1363)Online publication date: 1-Oct-2017
  • (2016)A low-cost, variable, interactive surface for mixed-reality tabletop gamesProceedings of the 22nd ACM Conference on Virtual Reality Software and Technology10.1145/2993369.2996315(297-298)Online publication date: 2-Nov-2016
  • (2015)Software Techniques for Multimodal Input Processing in Realtime Interactive SystemsProceedings of the 2015 ACM on International Conference on Multimodal Interaction10.1145/2818346.2823308(623-627)Online publication date: 9-Nov-2015
  • (2015)Computational Bead DesignProceedings of the 46th ACM Technical Symposium on Computer Science Education10.1145/2676723.2677303(587-590)Online publication date: 24-Feb-2015
  • (2013)SmurVEboxProceedings of the Virtual Reality International Conference: Laval Virtual10.1145/2466816.2466818(1-7)Online publication date: 20-Mar-2013
  • (2013)Touch & move: A portable stereoscopic multi-touch table2013 IEEE Virtual Reality (VR)10.1109/VR.2013.6549380(97-98)Online publication date: Mar-2013
  • (2013)An actor-based distribution model for Realtime Interactive Systems2013 6th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)10.1109/SEARIS.2013.6798103(9-16)Online publication date: Mar-2013
  • (2012)Blending real and virtual worlds using self-reflection and fiducialsProceedings of the 11th international conference on Entertainment Computing10.1007/978-3-642-33542-6_54(465-468)Online publication date: 26-Sep-2012

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