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An open-ended tangible environment for disabled children's learning

Published: 20 June 2011 Publication History

Abstract

In the domain of disabled children learning, requirements are heterogeneous and ever changing, because of these learners' peculiar characteristics and the nature of their educational needs. Technology for this complex problem space should be highly flexible, evolvable, and easy modifiable to address the developmental, emotional, and cognitive level of each single child. The paper describes an open-ended environment that supports the creation and customization of tangible learning experiences for disable children learning and meets the above requirements. The toolkit implements an End User Development paradigm and a Meta-Design approach, as educators, teachers and therapists, can use it autonomously, without depending on skilled programmers. In its current version, the system is a model-based and pattern-based web application framework, and has been iteratively designed, prototyped, and evaluated along a period of three years in partnership with therapists and teachers at a local primary school.

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Cited By

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  • (2024)RuleCraft: an End-User Development Hub for EducationProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656741(1-3)Online publication date: 3-Jun-2024
  • (2023)A Novel Tangible Interaction Authoring Tool for Creating Educational Activities: Analysis of Its Acceptance by EducatorsIEEE Transactions on Learning Technologies10.1109/TLT.2022.321611716:5(633-647)Online publication date: 1-Oct-2023
  • (2022)SMARTER: an IoT learning game to teach mathProceedings of the 2022 International Conference on Advanced Visual Interfaces10.1145/3531073.3534467(1-3)Online publication date: 6-Jun-2022
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Published In

cover image ACM Other conferences
IDC '11: Proceedings of the 10th International Conference on Interaction Design and Children
June 2011
275 pages
ISBN:9781450307512
DOI:10.1145/1999030
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • University of Michigan: University of Michigan

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 June 2011

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Author Tags

  1. application framework
  2. design pattern
  3. disabled children
  4. end-user development
  5. learning
  6. meta-design
  7. model
  8. tangibles

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  • Research-article

Funding Sources

  • National Project L4A (Learning for All)

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IDC '11
Sponsor:
  • University of Michigan

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

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  • (2024)RuleCraft: an End-User Development Hub for EducationProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656741(1-3)Online publication date: 3-Jun-2024
  • (2023)A Novel Tangible Interaction Authoring Tool for Creating Educational Activities: Analysis of Its Acceptance by EducatorsIEEE Transactions on Learning Technologies10.1109/TLT.2022.321611716:5(633-647)Online publication date: 1-Oct-2023
  • (2022)SMARTER: an IoT learning game to teach mathProceedings of the 2022 International Conference on Advanced Visual Interfaces10.1145/3531073.3534467(1-3)Online publication date: 6-Jun-2022
  • (2022)The Role of Learning Theory in Child-Computer Interaction - A Semi-Systematic Literature ReviewProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3529728(50-68)Online publication date: 27-Jun-2022
  • (2022)Dyslexia-friendly design features for tangible user interfaces: a systematic literature reviewThe International Journal of Information and Learning Technology10.1108/IJILT-11-2021-017039:4(360-372)Online publication date: 19-Sep-2022
  • (2021)Socially Assistive Robots for Children With Cerebral Palsy: A Meta-AnalysisIEEE Transactions on Medical Robotics and Bionics10.1109/TMRB.2020.30381173:1(21-30)Online publication date: Feb-2021
  • (2021)Examining the usability of touchscreen gestures for adults with DSJournal of Reliable Intelligent Environments10.1007/s40860-020-00122-17:4(355-380)Online publication date: 30-Jan-2021
  • (2020)End-User Programming Architecture for Physical Movement Assessment: An Interactive Machine Learning ApproachDigital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health10.1007/978-3-030-49904-4_25(335-348)Online publication date: 10-Jul-2020
  • (2019)Enabling Learning Experiences for Visually Impaired Children by Interaction DesignHaptic Interfaces for Accessibility, Health, and Enhanced Quality of Life10.1007/978-3-030-34230-2_1(3-33)Online publication date: 19-Dec-2019
  • (2018)Interactive and Open-Ended Sensory ToysProceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3173225.3173247(451-459)Online publication date: 18-Mar-2018
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