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research-article

A CS unplugged design pattern

Published: 04 March 2009 Publication History

Abstract

"Computer Science (CS) Unplugged" is an educational method for introducing non-specialists to concepts of CS through hands-on activities that don't require the use of a computer. Often the deeper concepts of CS have been considered as being too difficult for elementary and middle school students, and many educators teaching "IT" are not even aware of the richness of the topic. CS Unplugged methods have been used successfully with students of a wide range of ages. In this paper, we analyze the structure of CS Unplugged activities to identify the elements that make them work well. Based on the analysis, we propose a design pattern which will be useful as a guideline for developing new activities, and to revise existing ones. We also describe our experience developing original teaching material, using the pattern as a benchmark for evaluation.

References

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Rick Rashid: Inspiring a New Generation of Computer Scientists, Communications of the ACM, Vol. 51, No. 7, pp. 33--34, 2008.
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Tim Bell, Ian H. Witten, Mike Fellows: Computer Science Unplugged-An enrichment and extension programme for primary-aged children, 2005. http://csunplugged.com/
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Tim Bell, Ian H. Witten, Mike Fellows: Computer Science Unplugged: off-line activities and games for all ages, 1999.
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Lee WonGyu (translation): Computer Science Unplugged (Korean Version), Hongreung Science Publishing, 2006.
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Susumu Kanemune et al. (translation): Computer Science Unplugged (Japanese Version), Etext, 2007.
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Tomohiro Nishida et al.: New Methodology of Information Education with "Computer Science Unplugged", ISSEP 2008 Proceedings, LNCS 5090, Springer, pp. 241--252, 2008.
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Yukio Idosaka et al.: A Practical Approach for Elementary Schoolchildren with "Computer Science Unplugged", Proceedings of SSS2008, pp. 25--32, 2008. (In Japanese)
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Yayoi Hofuku et al.: Using CS Unplugged in High School Information-B Classes, Proceedings of SSS2008, pp. 201--206, 2008. (In Japanese)
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Hiroki Manabe et al.: Information Education in a Vocational Training School for Persons with Disabilities, Proceedings of SSS2008, pp. 171--178, 2008.(In Japanese)
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ACM K-12 Task Force Curriculum Committee: ACM K-12 CS Model Curriculum, 2nd Edition, 2003. http://csta.acm.org/Curriculum/sub/ACMK12CSModel.html
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Joseph Bergin: Fourteen Pedagogical Patterns. http://csis.pace.edu/~bergin/PedPat1.3.html
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  • (2025)Tools and Resources for K-12 Computer Science EducationEffective Computer Science Education in K-12 Classrooms10.4018/979-8-3693-4542-9.ch013(349-372)Online publication date: 24-Jan-2025
  • (2024)Game On: A Journey into Computational Thinking with Modern Board Games in Portuguese Primary EducationEducation Sciences10.3390/educsci1411118214:11(1182)Online publication date: 29-Oct-2024
  • (2024)Voices of Elementary Computer Science Teachers: Computer Science Integration Rationales and PracticesACM Transactions on Computing Education10.1145/368885424:4(1-26)Online publication date: 16-Aug-2024
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Information

Published In

cover image ACM SIGCSE Bulletin
ACM SIGCSE Bulletin  Volume 41, Issue 1
SIGCSE '09
March 2009
553 pages
ISSN:0097-8418
DOI:10.1145/1539024
Issue’s Table of Contents
  • cover image ACM Conferences
    SIGCSE '09: Proceedings of the 40th ACM technical symposium on Computer science education
    March 2009
    612 pages
    ISBN:9781605581835
    DOI:10.1145/1508865
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 March 2009
Published in SIGCSE Volume 41, Issue 1

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Author Tags

  1. kinaesthetic learning
  2. pedagogical design patterns

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Cited By

View all
  • (2025)Tools and Resources for K-12 Computer Science EducationEffective Computer Science Education in K-12 Classrooms10.4018/979-8-3693-4542-9.ch013(349-372)Online publication date: 24-Jan-2025
  • (2024)Game On: A Journey into Computational Thinking with Modern Board Games in Portuguese Primary EducationEducation Sciences10.3390/educsci1411118214:11(1182)Online publication date: 29-Oct-2024
  • (2024)Voices of Elementary Computer Science Teachers: Computer Science Integration Rationales and PracticesACM Transactions on Computing Education10.1145/368885424:4(1-26)Online publication date: 16-Aug-2024
  • (2024)Artificial Intelligence Unplugged: Designing Unplugged Activities for a Conversational AI Summer CampProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630783(1272-1278)Online publication date: 7-Mar-2024
  • (2024)How can unplugged approach facilitate novice students’ understanding of computational thinking? An exploratory study from a Nigerian universityThinking Skills and Creativity10.1016/j.tsc.2023.10145851(101458)Online publication date: Mar-2024
  • (2024)The effects of unplugged programming activities on K-9 students’ computational thinking: meta-analysisEducational technology research and development10.1007/s11423-023-10339-5Online publication date: 8-Jan-2024
  • (2024)Computational Concepts and their Assessment in Preschool Students: An Empirical StudyJournal of Science Education and Technology10.1007/s10956-024-10142-833:6(998-1020)Online publication date: 9-Oct-2024
  • (2024)Research trends in K-5 computational thinking education: a bibliometric analysis and ideas to move forwardEducation and Information Technologies10.1007/s10639-023-11974-429:3(3589-3614)Online publication date: 1-Feb-2024
  • (2024)From Caesar Shifts to Kid-Enigma. The CS Unplugged-Like Path in the MuMa Science CentreCreative Mathematical Sciences Communication10.1007/978-3-031-73257-7_15(185-193)Online publication date: 7-Oct-2024
  • (2023)Experimenting with computational thinking for knowledge transfer in engineering roboticsJournal of Computer Assisted Learning10.1111/jcal.1292140:2(859-875)Online publication date: 12-Dec-2023
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