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Evolutionary design of dynamic SwarmScapes

Published: 12 July 2008 Publication History

Abstract

This paper discusses interactive evolutionary algorithms and their application in swarm-based image generation. From an artist's perspective, the computer-generated patterns offer departure points for creative "Imagineering." Input into our evolutionary system comprises of ninety-six parameters that influence the behavior of swarm agents to create emerging "SwarmScapes" over time. This paper demonstrates how an evolutionary approach is used to create swarm-based animations, which at any point in time can be turned into electronic paintings and into high-resolution plots on canvas. As our team consists of three computer scientists and an artist, we also explore the collaborative relationships among the team members, and between the artist and the evolutionary system.

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C. Jacob and S. von Mammen. Swarm grammars: growing dynamic structures in 3d agent spaces. Digital Creativity, 18(1):54--64, 2007.
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H. Kwong. Evolutionary design of implicit surfaces and swarm dynamics. Master's thesis, University of Calgary, Calgary, AB, Canada, 2003.
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  • (2009)Interactive Evolutionary Evaluation through Spatial Partitioning of Fitness ZonesProceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG10.1007/978-3-642-01129-0_49(432-441)Online publication date: 11-Apr-2009

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    Published In

    cover image ACM Conferences
    GECCO '08: Proceedings of the 10th annual conference on Genetic and evolutionary computation
    July 2008
    1814 pages
    ISBN:9781605581309
    DOI:10.1145/1389095
    • Conference Chair:
    • Conor Ryan,
    • Editor:
    • Maarten Keijzer
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 12 July 2008

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    Author Tags

    1. genetic programming
    2. interactive evolution
    3. interactive evolutionary art
    4. swarm intelligence
    5. swarm-based painting

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    • (2009)Interactive Evolutionary Evaluation through Spatial Partitioning of Fitness ZonesProceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG10.1007/978-3-642-01129-0_49(432-441)Online publication date: 11-Apr-2009

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