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10.1145/1275808.1276489acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
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Fast triangle reordering for vertex locality and reduced overdraw

Published: 29 July 2007 Publication History

Abstract

We present novel algorithms that optimize the order in which triangles are rendered, to improve post-transform vertex cache efficiency as well as for view-independent overdraw reduction. The resulting triangle orders perform on par with previous methods, but are orders magnitude faster to compute.
The improvements in processing speed allow us to perform the optimization right after a model is loaded, when more information on the host hardware is available. This allows our vertex cache optimization to often outperform other methods. In fact, our algorithms can even be executed interactively, allowing for re-optimization in case of changes to geometry or topology, which happen often in CAD/CAM applications. We believe that most real-time rendering applications will immediately benefit from these new results.

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Cited By

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  • (2024)MixRT: Mixed Neural Representations For Real-Time NeRF Rendering2024 International Conference on 3D Vision (3DV)10.1109/3DV62453.2024.00087(1115-1124)Online publication date: 18-Mar-2024
  • (2019)Visibility Rendering OrderIEEE Transactions on Parallel and Distributed Systems10.1109/TPDS.2018.286624630:2(473-485)Online publication date: 1-Feb-2019
  • (2016)Triangle reordering for reduced overdraw in animated scenesProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games10.1145/2856400.2856408(23-27)Online publication date: 27-Feb-2016
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cover image ACM Conferences
SIGGRAPH '07: ACM SIGGRAPH 2007 papers
August 2007
1019 pages
ISBN:9781450378369
DOI:10.1145/1275808
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 29 July 2007

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SIGGRAPH '07 Paper Acceptance Rate 108 of 455 submissions, 24%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2024)MixRT: Mixed Neural Representations For Real-Time NeRF Rendering2024 International Conference on 3D Vision (3DV)10.1109/3DV62453.2024.00087(1115-1124)Online publication date: 18-Mar-2024
  • (2019)Visibility Rendering OrderIEEE Transactions on Parallel and Distributed Systems10.1109/TPDS.2018.286624630:2(473-485)Online publication date: 1-Feb-2019
  • (2016)Triangle reordering for reduced overdraw in animated scenesProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games10.1145/2856400.2856408(23-27)Online publication date: 27-Feb-2016
  • (2016)Fast mapping and morphing for genus-zero meshes with cross spherical parameterizationComputers and Graphics10.1016/j.cag.2016.06.00159:C(107-118)Online publication date: 1-Oct-2016
  • (2016)Research of Mesh Layout Algorithm Based on Greedy Optimization StrategyE-Learning and Games10.1007/978-3-319-40259-8_16(182-192)Online publication date: 4-Jun-2016
  • (2015)Fast decompression for web-based view-dependent 3D renderingProceedings of the 20th International Conference on 3D Web Technology10.1145/2775292.2775308(199-207)Online publication date: 18-Jun-2015
  • (2014)MAPSACM Transactions on Architecture and Code Optimization10.1145/268054411:4(1-22)Online publication date: 8-Dec-2014
  • (2013)Single-Seek Data Layout for Walkthrough ApplicationsProceedings of the 2013 XXVI Conference on Graphics, Patterns and Images10.1109/SIBGRAPI.2013.44(266-273)Online publication date: 5-Aug-2013
  • (2011)SMI 2011Computers and Graphics10.1016/j.cag.2011.03.02235:3(569-579)Online publication date: 1-Jun-2011
  • (2007)Random-Accessible Compressed Triangle MeshesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2007.7058513:6(1536-1543)Online publication date: 1-Nov-2007

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