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Modeling and rendering of weathered stone

Published: 31 July 2005 Publication History

Abstract

Stone is widespread in its use as a building material and artistic medium. One of its most remarkable qualities is that it changes appearance as it interacts with the environment. These changes are mainly confined to the surface but involve complex volumetric effects such as erosion and mineral dissolution. This paper presents an approach for the modeling and rendering of changes in the shape and appearance of stone.To represent stone, we introduce a slab data structure, which is a surface-aligned volume confined to a narrow region around the boundary of the stone. Our weathering model employs a simulation of the flow of moisture and the transport, dissolution, and recrystallization of minerals within the porous stone volume. In addition, this model governs the erosion of material from the surface. To render the optical effects of translucency and coloration due to the composition of minerals near the surface, we simulate the scattering of light inside the stone using a general subsurface Monte Carlo ray tracer. These techniques can capture many aspects of the time-dependent appearance of stone. We demonstrate the approach with models of granite and marble statues, as well as a sandstone column.

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  • (2015)Real-Time Procedural Generation of Personalized Facade and Interior Appearances Based on Semantics2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)10.1109/SBGames.2015.32(89-98)Online publication date: Nov-2015

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cover image ACM Conferences
SIGGRAPH '05: ACM SIGGRAPH 2005 Courses
July 2005
7157 pages
ISBN:9781450378338
DOI:10.1145/1198555
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 31 July 2005

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Author Tags

  1. erosion
  2. material models
  3. natural phenomena
  4. physical simulation
  5. ray tracing
  6. subsurface scattering
  7. texturing
  8. volume modeling
  9. weathering

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View all
  • (2024)Neural Differential Appearance EquationsACM Transactions on Graphics10.1145/368790043:6(1-17)Online publication date: 19-Nov-2024
  • (2015)Real-Time Procedural Generation of Personalized Facade and Interior Appearances Based on Semantics2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)10.1109/SBGames.2015.32(89-98)Online publication date: Nov-2015

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