Cited By
View all- McLaughlin TCutler LColeman DMcNamara A(2011)Character rigging, deformations, and simulations in film and game productionACM SIGGRAPH 2011 Courses10.1145/2037636.2037641(1-18)Online publication date: 7-Aug-2011
Generating highly expressive and caricatured poses can be difficult in 3D computer animation because artists must interact with characters indirectly through complex character rigs. Furthermore, since caricatured poses often involve large bends and ...
We present Creature Teacher, a performance-based animation system for creating cyclic movements. Users directly manipulate body parts of a virtual character by using their hands. Creature Teacher's generic approach makes it possible to animate rigged 3D ...
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