[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/1037210acmconferencesBook PagePublication PagessccgConference Proceedingsconference-collections
SCCG '04: Proceedings of the 20th Spring Conference on Computer Graphics
ACM2004 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
SCCG04: Spring Conference in Computer Graphics 2004 Budmerice Slovakia April 22 - 24, 2004
ISBN:
978-1-58113-967-9
Published:
22 April 2004
Sponsors:
SIGGRAPH, West Ost Connection, HP Invent Slovakia

Reflects downloads up to 16 Dec 2024Bibliometrics
Skip Abstract Section
Abstract

The Spring Conference on Computer Graphics (SCCG) is the oldest regular annual meeting related to computer graphics in Central Europe. The conference will be held for the 20th time in year 2004. The philosophy of SCCG is to put together top experts with young researchers and students in computer graphics and to support a good communication channel for East-West exchange of prospective ideas. The conference is usually preceded by an international student joint seminar called the Central European Seminar on Computer Graphics (CESCG).

Skip Table Of Content Section
SESSION: Keynote talk
Article
Space-time modeling and analysis

In this survey, the problem of general type shape metamorphosis is considered as a typical space-time modeling operation. A new approach based on bounded blending of space-time half-cylinders is described. Detection and classification of critical points ...

SESSION: Invited talks
Article
Exploiting temporal coherence in global illumination

Producing high quality animations featuring rich object appearance and compelling lighting effects is very time consuming using traditional frame-by-frame rendering systems. In this paper we present a number of global illumination and rendering ...

Article
Approximate parameterization by planar rational curves

We describe a method for approximate parameterization of a planar algebraic curve by a rational Bézier (spline) curve. After briefly discussing exact methods for parameterization and methods for rational interpolation, we describe a new technique for ...

SESSION: Visualization
Article
Fast time-dependent isosurface extraction and rendering

For the visualisation of time-dependent data sets, interactive isosurface extraction and rendering is desirable. It allows the user to study the development of a surface shape in time, such as a moving front or an evolving object shape. For this purpose,...

Article
GPU-based frequency domain volume rendering

Frequency domain volume rendering (FVR) is a volume rendering technique with lower computational complexity as compared to other techniques. In this paper the FVR algorithm is accelerated by factor of 17 by mapping the rendering stage to the GPU. The ...

Article
XML visualization using tree rewriting

In many applications complex structured data have been used. Visualization of these data structures allows a user to get better insight both in the data structure and in the application itself. We present a visualization technique of structured data-...

SESSION: Computer animation
Article
Morphing of meshes with attributes

A morphing or metamorphosis is a process of smoothly transforming one geometric object into another. This technique is mainly used in computer animation. Our work deals with genus 0 objects given in boundary representation. Most of existing techniques ...

Article
Real time loose and sketchy rendering in hardware

Lines are usually drawn to mark the silhouette which distinct an object from another. From a simple stroke by the artist's hand, lines can be as expressive as though the drawn object is alive. Compared to the actual realistic rendering of the model, ...

Article
Phoneme reduction in automated speech for computer animation

Accurate facial animation is rapidly becoming a key feature in computer animation, from movie production to software agents. A lot of practical work in computer animation presently is done by 3ds max software. An advantage of this system is that one of ...

SESSION: Illumination 1
Article
Chasing the green flash: a global illumination solution for inhomogeneous media

Several natural phenomena, such as mirages or the green flash, are owed to inhomogeneous media in which the index of refraction is not constant. This makes the light rays travel a curved path while going through those media. One way to simulate global ...

Article
Adaptive mesh subdivision for precomputed radiance transfer

In precomputed radiance transfer (PRT), the radiance transfer operator is precomputed on vertices of a mesh. During rendering the transfer operator is combined with illumination to produce global illumination effects at real-time frame rates. However, ...

Article
Speeding up the virtual light sources algorithm

The classical virtual light sources algorithm enables us to reuse complete shooting paths at the cost of a single shadow ray per pixel, thus it can solve the rendering equation efficiently. This paper proposes two techniques to speed up this algorithm. ...

SESSION: Illumination 2
Article
A ray density estimation approach to take into account environment illumination in plant growth simulation

Light interaction is one of the most important factors in developing realistic plant models. Plants react to received illumination by bending branches, adapting their growth rate, orienting leaves and flowers, producing larger or smaller leaves, etc.

In ...

Article
Capturing optical properties of paint polymerization

The polymerization of paint changes the optical properties of a surface, such as scattering, absorption, and their phase angle dependence. Such changes can be recorded through relative albedo from a viewpoint of time varying Bidirectional Reflectance ...

SESSION: Virtual environments
Article
Seamlessly integrated distributed shared virtual environments

Multi-user virtual environments implemented across the web allow many users to interact with the virtual world and each other in a seamless manner. The current standard for embedding virtual worlds in the Internet, VRML 2.0, provides links between these ...

Article
VR modeler: from image sequences to 3D models

In this paper we present a novel interactive modeling system, called <i>VR Modeler,</i> to create 3D geometric models from a set of photographs. In our approach standard automatic reconstruction techniques are assisted by a human operator. The modeling ...

SESSION: Rendering
Article
Silhouette rendering based on stability measurement

A better silhouette for a mesh can be rendered if we take into account the stability of edges inside and outside the current silhouette. Using the dot product between the normal and the viewing direction we can measure this stability. This gives us two ...

Article
Improved compression of topology for view-dependent rendering

We present a simple and efficient representation to store and transmit connectivity data of view dependent meshes for out-of-core rendering of large datasets. Resident mesh data available for rendering is organized as vertex tree to support real-time ...

Article
Painterly rendering controlled by multiscale image features

What we present in this paper is a 2D non-photorealistic, stroke-based image rendering technique, which is a fully automatic template-based painting method controlled by the structure of the model image. Namely it is based on dominant, weighted image ...

Article
SVG rendering of real images using data dependent triangulation

This paper presents a novel technique to convert raster images in a Scalable Vector Graphic (SVG) format using Data Dependent Triangulation (DDT). The triangulation, a classical 3D graphic rendering approach, is here applied to digital images acquired ...

SESSION: Reconstruction and modeling
Article
Automatic global registration of multiple 3D data sets from outdoor urban environments based on feature units

We are developing a system that can synchronistically acquire laser range data and visual image data to build reality 3D models of urban environments. A major bottleneck in the process is automatically aligning all range scans into a common corrdinate ...

Article
Accelerated epipolar geometry computation for 3D reconstruction using projective texturing

The process of <i>3D reconstruction,</i> or depth estimation, is a complex one, and many methods often have several parameters that may require fine tunning to adapt to the scene and improve reconstruction results. Usability of these methods is directly ...

SESSION: Posters
Article
Image analysis by analogy with Taylor expansion

The Taylor expansion has shown - in many fields - to be an extremely powerful tool. In this paper, we investigated image features and their relationships by analogy with Taylor expansion. The kind of expansion could be used to investigate positions of ...

Article
Towards multiscale mesh denoising

Recently developed methods address the problem of denoising polygonal meshes derived from automatic scanning procedures. Nonlinear filtering is applied iteratively based on the estimated statistical properties of errors associated with the measured ...

Article
Visibility criterion for planar faces in 4D

The surface representation of 4D convex polyhedra is analysed. The criterion of the visibility is formulated.

Article
Animated particle rendering in DSP and FPGA

This paper presents an algorithm for rendering and animation of 3D point-clouds using FPGA (Field Programmable Gate Array) chip coupled with a DSP (Digital Signal Processor). The point-clouds are sets of graphical data (particles) in 3D space suitable ...

Contributors
  • Bournemouth University
  1. Proceedings of the 20th Spring Conference on Computer Graphics
    Please enable JavaScript to view thecomments powered by Disqus.

    Recommendations

    Acceptance Rates

    Overall Acceptance Rate 67 of 115 submissions, 58%
    YearSubmittedAcceptedRate
    SCCG '11422048%
    SCCG '09342574%
    SCCG '06392256%
    Overall1156758%