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Steampunking interaction design: principles for envisioning through imaginative practice

Published: 01 May 2013 Publication History
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References

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Bleecker, J. Design fiction: A short essay on design, science, fact and fiction. 2009; http://www.nearfuturelaboratory.com/2009/03/17/design-fiction-a-short-essay-on-design-science-fact-and-fiction/
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Sterling, B. Design fiction. interactions 16, 3 (2009).
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Bosch, T. and Sterling, B. Sci-fi writer Bruce Sterling explains the intriguing new concept of design fiction. Slate. March 2, 2012; http://www.slate.com/blogs/future_tense/2012/03/02/bruce_sterling_on_design_fictions_.html
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Bordwell, D. and Thompson, K. Film Art: An Introduction. The McGraw Hill Companies, Inc., New York, 1997.
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Kirby, D. The future is now: Diegetic prototypes and the role of popular films in generating real-world technological development. Social Studies of Science 40, (2010), 41--70.
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Shedroff, N. Make It So: Interaction Design Lessons from Science Fiction. Rosenfeld Media, 2012.
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Reeves, S. Envisioning ubiquitous computing. Proc. CHI'12. ACM, New York, 2012, 1573--1582
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Tanenbaum, J., Tanenbaum, K., and Wakkary, R. Steampunk as design fiction. Proc. CHI'12. ACM, New York, 2012, 1583--1592
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Akah, B. and Bardzell, S. Empowering products: Personal identity through the act of appropriation. Proc. Ext. Abstracts CHI 2010. ACM, New York, 2010, 4021--4026.
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Vygotsky, L.S. Mind in Society: The Development of Higher Psychology Processes. Harvard University Press, Cambridge, MA, 1978.
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Cited By

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  • (2018)Deconstructing sociotechnical identity in maker culturesProceedings of the 4th Conference on Gender & IT10.1145/3196839.3196855(91-100)Online publication date: 14-May-2018
  • (2018)Steampunk, Survivalism and Sex Toys: An Exploration of How and Why HCI Studies Peripheral PracticesNew Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies10.1007/978-3-319-73374-6_2(11-24)Online publication date: 28-Jun-2018
  • (2016)The limits of our imaginationProceedings of the Second Workshop on Computing within Limits10.1145/2926676.2926687(1-9)Online publication date: 8-Jun-2016
  • Show More Cited By

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    cover image Interactions
    Interactions  Volume 20, Issue 3
    May + June 2013
    84 pages
    ISSN:1072-5520
    EISSN:1558-3449
    DOI:10.1145/2451856
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 01 May 2013
    Published in INTERACTIONS Volume 20, Issue 3

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    Cited By

    View all
    • (2018)Deconstructing sociotechnical identity in maker culturesProceedings of the 4th Conference on Gender & IT10.1145/3196839.3196855(91-100)Online publication date: 14-May-2018
    • (2018)Steampunk, Survivalism and Sex Toys: An Exploration of How and Why HCI Studies Peripheral PracticesNew Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies10.1007/978-3-319-73374-6_2(11-24)Online publication date: 28-Jun-2018
    • (2016)The limits of our imaginationProceedings of the Second Workshop on Computing within Limits10.1145/2926676.2926687(1-9)Online publication date: 8-Jun-2016
    • (2015)Designing for the futureInteractions10.1145/284359223:1(26-33)Online publication date: 28-Dec-2015

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