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Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable

Published: 06 February 2010 Publication History

Abstract

We present a field study of TellTable, a new storytelling system designed to support creativity and collaboration amongst children. The application was deployed on a multi-touch interactive table in the library of a primary school, where children could use it to create characters and scenery based on elements of the physical world (captured through photography) as well as through drawing. These could then be used to record a story which could be played back. TellTable allowed children to collaborate in devising stories that mixed the physical and the digital in creative ways and that could include themselves as characters. Additionally, the field deployment illustrated how children took inspiration from one another's stories, how they planned elements of their own tales before using the technology, and how the fact that stories could be accessed in the library led some to become well-known and popular within the school community. The real story here, we argue, needs to take into account all that happens within the wider context of use of this system.

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References

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cover image ACM Conferences
CSCW '10: Proceedings of the 2010 ACM conference on Computer supported cooperative work
February 2010
468 pages
ISBN:9781605587950
DOI:10.1145/1718918
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 06 February 2010

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Author Tags

  1. children
  2. collaboration
  3. community
  4. creativity
  5. field studies
  6. interactive tabletop
  7. play
  8. sharing
  9. storytelling

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CSCW '10: Computer Supported Cooperative Work
February 6 - 10, 2010
Georgia, Savannah, USA

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Cited By

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  • (2024)Open Sesame? Open Salami! Personalizing Vocabulary Assessment-Intervention for Children via Pervasive Profiling and Bespoke Storybook GenerationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642580(1-32)Online publication date: 11-May-2024
  • (2024)Evaluating digital creativity support for childrenInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10060338:COnline publication date: 27-Feb-2024
  • (2023)Agency, Power and Confrontation: the Role for Socially Engaged Art in CSCW with Rurban Communities in Support of InclusionComputer Supported Cooperative Work (CSCW)10.1007/s10606-023-09482-733:3(435-472)Online publication date: 7-Oct-2023
  • (2022)Interactive Cartoon Animation through Collaborative Storytelling: A Field StudyProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3535204(505-509)Online publication date: 20-Jun-2022
  • (2022)Project IRL: Playful Co-Located Interactions with Mobile Augmented RealityProceedings of the ACM on Human-Computer Interaction10.1145/35129096:CSCW1(1-27)Online publication date: 7-Apr-2022
  • (2022)Narrating by Doing: A Bridging Concept for Understanding and Informing the Design of Tangible Interfaces for StorytellingInteracting with Computers10.1093/iwc/iwac01633:6(627-640)Online publication date: 9-Jun-2022
  • (2021)Naturally Together: A Systematic Approach for Multi-User Interaction With Natural InterfacesProceedings of the ACM on Human-Computer Interaction10.1145/34760905:CSCW2(1-31)Online publication date: 18-Oct-2021
  • (2021)When People Vanish: A Study to Investigate How Human Presence Changes the Scenario SpeculationCompanion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing10.1145/3462204.3481781(27-31)Online publication date: 23-Oct-2021
  • (2021)StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for ChildrenProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445039(1-15)Online publication date: 6-May-2021
  • (2021)Shared UnderstandingTechnology to Support Children's Collaborative Interactions10.1007/978-3-030-75047-3_4(61-81)Online publication date: 7-Sep-2021
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