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research-article

The graph camera

Published: 01 December 2009 Publication History

Abstract

A conventional pinhole camera captures only a small fraction of a 3-D scene due to occlusions. We introduce the graph camera, a non-pinhole with rays that circumvent occluders to create a single layer image that shows simultaneously several regions of interest in a 3-D scene. The graph camera image exhibits good continuity and little redundancy. The graph camera model is literally a graph of tens of planar pinhole cameras. A fast projection operation allows rendering in feed-forward fashion, at interactive rates, which provides support for dynamic scenes. The graph camera is an infrastructure level tool with many applications. We explore the graph camera benefits in the contexts of virtual 3-D scene exploration and summarization, and in the context of real-world 3-D scene visualization. The graph camera allows integrating multiple video feeds seamlessly, which enables monitoring complex real-world spaces with a single image.

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  • (2023)AR Interfaces for Disocclusion—A Comparative Study2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00068(530-540)Online publication date: Mar-2023
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Information

Published In

cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 28, Issue 5
December 2009
646 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/1618452
Issue’s Table of Contents

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 December 2009
Published in TOG Volume 28, Issue 5

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Author Tags

  1. camera models
  2. image-based rendering
  3. interactive rendering
  4. non-pinholes
  5. panoramas
  6. video integration

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Cited By

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  • (2025)Manipulable cone based bare hand object selection in high occlusion virtual environmentInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103432196(103432)Online publication date: Feb-2025
  • (2024)PreVR: Variable-Distance Previews for Higher-Order Disocclusion in VRIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337206830:5(2454-2463)Online publication date: 4-Mar-2024
  • (2023)AR Interfaces for Disocclusion—A Comparative Study2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00068(530-540)Online publication date: Mar-2023
  • (2022)Quantifiable Fine-Grain Occlusion Removal Assistance for Efficient VR ExplorationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.305328728:9(3154-3167)Online publication date: 1-Sep-2022
  • (2019)Perceptual rasterization for head-mounted display image synthesisACM Transactions on Graphics10.1145/3306346.332303338:4(1-14)Online publication date: 12-Jul-2019
  • (2018)Multiperspective Focus+Context VisualizationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2015.244380422:5(1555-1567)Online publication date: 28-Dec-2018
  • (2018)An evaluation of 3-D scene exploration using a multiperspective image frameworkThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-011-0599-227:6-8(623-632)Online publication date: 28-Dec-2018
  • (2018)Anchored Multiperspective Visualization for Efficient VR NavigationVirtual Reality and Augmented Reality10.1007/978-3-030-01790-3_15(240-259)Online publication date: 26-Sep-2018
  • (2017)Computational zoomACM Transactions on Graphics10.1145/3072959.307368736:4(1-14)Online publication date: 20-Jul-2017
  • (2017)Efficient VR and AR Navigation through Multiperspective Occlusion ManagementIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.2778249(1-1)Online publication date: 2017
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