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Article

Rendering for an interactive 360° light field display

Published: 29 July 2007 Publication History

Abstract

We describe a set of rendering techniques for an autostereoscopic light field display able to present interactive 3D graphics to multiple simultaneous viewers 360 degrees around the display. The display consists of a high-speed video projector, a spinning mirror covered by a holographic diffuser, and FPGA circuitry to decode specially rendered DVI video signals. The display uses a standard programmable graphics card to render over 5,000 images per second of interactive 3D graphics, projecting 360-degree views with 1.25 degree separation up to 20 updates per second. We describe the system's projection geometry and its calibration process, and we present a multiple-center-of-projection rendering technique for creating perspective-correct images from arbitrary viewpoints around the display. Our projection technique allows correct vertical perspective and parallax to be rendered for any height and distance when these parameters are known, and we demonstrate this effect with interactive raster graphics using a tracking system to measure the viewer's height and distance. We further apply our projection technique to the display of photographed light fields with accurate horizontal and vertical parallax. We conclude with a discussion of the display's visual accommodation performance and discuss techniques for displaying color imagery.

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cover image ACM Conferences
SIGGRAPH '07: ACM SIGGRAPH 2007 papers
August 2007
1019 pages
ISBN:9781450378369
DOI:10.1145/1275808
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 29 July 2007

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Author Tags

  1. autostereocopic displays
  2. graphics hardware
  3. image-based rendering
  4. light field
  5. real-time rendering

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SIGGRAPH '07 Paper Acceptance Rate 108 of 455 submissions, 24%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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  • (2024)Dual-Focal Plane Augmented Reality Near-Eye Display Adopting Liquid Crystal Variable RetarderIEEE Journal of Selected Topics in Quantum Electronics10.1109/JSTQE.2024.337058730:2: Integrated Optoelectronics(1-8)Online publication date: Mar-2024
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