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Gaming on the edge: using seams in ubicomp games

Published: 15 June 2005 Publication History

Abstract

Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. This paper presents an outdoor ubicomp game that exploits the gaps or seams that exist in complex computer systems. Treasure is designed so that players move in and out of areas of wireless network coverage, taking advantage not only of the connectivity within a wireless 'hotspot' but of the lack of connectivity outside it. More broadly, this paper discusses how the notion of seamful design can be a source of design ideas for ubicomp games.

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Dyck, J., Pinelle, D., et al. Learning from Games: HCI Design Innovations in Entertainment Software. Proc. Graphics Interface, 2003.]]
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Cited By

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  • (2022)Undoing Seamlessness: Exploring Seams for Critical VisualizationExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519703(1-7)Online publication date: 27-Apr-2022
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Published In

cover image ACM Other conferences
ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
June 2005
511 pages
ISBN:1595931104
DOI:10.1145/1178477
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 June 2005

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Author Tags

  1. mobile games
  2. seamful design
  3. ubiquitous computing

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ACE05

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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2024)Galaxy Escape: A Game as a Tabletop Holographic Digital Twin InterfaceCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678810(215-220)Online publication date: 14-Oct-2024
  • (2023)Woes, Workarounds, and Wishes of Users Living in a Multinetwork RealityExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585795(1-7)Online publication date: 19-Apr-2023
  • (2022)Undoing Seamlessness: Exploring Seams for Critical VisualizationExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519703(1-7)Online publication date: 27-Apr-2022
  • (2020)StreetConqAR: Augmented Reality Anchoring in Pervasive GamesSerious Games10.1007/978-3-030-61814-8_1(3-16)Online publication date: 28-Oct-2020
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  • (2019)Toward Scalable Measures of Quality of InteractionACM Transactions on Human-Robot Interaction10.1145/33442779:2(1-25)Online publication date: 16-Dec-2019
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  • (2019)A 4/3-Approximation Algorithm for the Minimum 2-Edge Connected Subgraph ProblemACM Transactions on Algorithms10.1145/334159915:4(1-28)Online publication date: 4-Oct-2019
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