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Playthings that do things: a young kid's "incredibles"!

Published: 08 June 2005 Publication History

Abstract

This paper looks into a small collection of animated toys, or "AniMates", which I describe in terms of the mental elbowroom each provides for exploring and enacting issues of agency, identity, attachment, and control. Toys are selected for their varying degrees of autonomy and responsiveness, and for their lasting popularity, or capacity to captivate commonly held passions. As will become clear through the examples, animated toys need not be computational to qualify as AniMates. Many classical toys exhibit creature-like qualities, such as self-propelled movement (wind-up toys) or the ability to keep a bearing (tops and gyros). And many no-tech or low-tech toys exist, which afford the thrill of controlling things at a distance (kites, string puppets). My purpose is to highlight some of the relational qualities that, beyond functionality, endow AniMates with the power to draw us in, amuse and delight us and, above all, re-enact some of the hurdles that growing up entails---an indirect hint to toy-bots/tech-toys designers.

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cover image ACM Other conferences
IDC '05: Proceedings of the 2005 conference on Interaction design and children
June 2005
128 pages
ISBN:1595930965
DOI:10.1145/1109540
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 08 June 2005

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Author Tags

  1. agency
  2. animated toys
  3. attachment
  4. children
  5. control
  6. identity
  7. imagination
  8. play
  9. robotics
  10. self-propelled movement

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IDC05
IDC05: Interaction Design and Children
June 8 - 10, 2005
Colorado, Boulder

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Overall Acceptance Rate 172 of 578 submissions, 30%

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  • (2023)Moved by B*Bots: Speculative Toy Fiction and Play with Future IoToysProceedings of the Future Technologies Conference (FTC) 2023, Volume 110.1007/978-3-031-47454-5_12(154-173)Online publication date: 2-Nov-2023
  • (2022)Promoting Children's Critical Thinking Towards Robotics through Robot DeceptionProceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction10.5555/3523760.3523837(588-597)Online publication date: 7-Mar-2022
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  • (2022)Promoting Children's Critical Thinking Towards Robotics through Robot Deception2022 17th ACM/IEEE International Conference on Human-Robot Interaction (HRI)10.1109/HRI53351.2022.9889511(588-597)Online publication date: 7-Mar-2022
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  • (2020)Designing a Smart Toy Interactive Setting for Creating StoriesInteractivity, Game Creation, Design, Learning, and Innovation10.1007/978-3-030-53294-9_44(601-610)Online publication date: 28-Jul-2020
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