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Polygon shadow generation

Published: 23 August 1978 Publication History

Abstract

A general purpose method for generating shadows using a polygonal coordinate data base is presented. The method is based on an object space polygon clipping hidden surface removal algorithm. Output from the program is in the same three-dimensional polygon format as the input. Thus, a shadowed data environment may be easily created and viewed from any observer position with no additional depth sorting time required for the hidden surface removal process. Shadows can also be cast by more than one light source. Since the shadows are generated in object space, the results can be used for both visual display and numerical analysis.

References

[1]
Batson, R. M., Edwards, E. and Eliason, E. M. "Computer Generated Shaded Relief Images", Jour, Research U.S. Geol. Survey, Vol. 3, No. 4, July-Aug 1975, p. 401-408.]]
[2]
Blinn, J. F., and Newell, M. E., "Texture and Reflection in Computer Generated Images", CACM 19, 10, Oct 1976, pp 542-547.]]
[3]
Blinn, J. F., "Models of Light Reflection for Computer Synthesized Pictures", Proc. 4th Conference on Computer Graphics and Interactive Techniques, 1977.]]
[4]
Blinn, J. F., "A Scan Line Algorithm for Displaying Parametrically Defined Surfaces", Proc. 5th Conference on Computer Graphics and Interactive Techniques, 1978.]]
[5]
Catmull, E. E., "Computer Display of Curved Surfaces", Proc. IEEE Conf. on Computer Graphics, Pattern Recognition and Data Structures, Los Angeles (May 1975)11.]]
[6]
Whitted, J. T., "A Scan Line Algorithm for Computer Display of Curved Surfaces", Proc. 5th Conference on Computer Graphics ond Interactive Techniques, 1978.]]

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cover image ACM Conferences
SIGGRAPH '78: Proceedings of the 5th annual conference on Computer graphics and interactive techniques
August 1978
363 pages
ISBN:9781450379083
DOI:10.1145/800248
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 August 1978

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Author Tags

  1. Graphics
  2. Hidden surface removal
  3. Polygon clipping
  4. Shadow generation

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SIGGRAPH '78
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SIGGRAPH '78 Paper Acceptance Rate 64 of 120 submissions, 53%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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  • (2005)An improved illumination model for shaded displayACM SIGGRAPH 2005 Courses10.1145/1198555.1198743(4-es)Online publication date: 31-Jul-2005
  • (2005)Light propagation for mixed polygonal and volumetric dataInternational 2005 Computer Graphics10.1109/CGI.2005.1500434(249-256)Online publication date: 2005
  • (2004)Realistic shading of human skin in real timeProceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa10.1145/1029949.1029967(93-97)Online publication date: 3-Nov-2004
  • (2003)Shadow Generation Using Discretized Shadow Volume in Angular CoordinatesProceedings of the 11th Pacific Conference on Computer Graphics and Applications10.5555/946250.946950Online publication date: 8-Oct-2003
  • (2003)Interactive shadow generation in complex environmentsACM Transactions on Graphics10.1145/882262.88229922:3(501-510)Online publication date: 1-Jul-2003
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  • (2003)Shadows and Soft Shadows with Participating Media Using SplattingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2003.11960029:2(139-149)Online publication date: 1-Apr-2003
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