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Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds

Published: 20 April 2002 Publication History

Abstract

A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances sense tagged children and objects as they enter and leave. Video tracking allows multiple flashlights to be used as pointing devices. The tent is an example of a traversable interface, designed for deployment in public spaces such as museums, galleries and classrooms.

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Waterworth, J & Waterworth, E., In Tent, In Touch: beings in seclusion and transit, CHI 2001 Extended Abstracts, 303--304, 2001.
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vom Lehn, D., Heath, C. & Hindmarsh, J., "Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries", Symbolic Interaction, 24 (2), University of California Press.

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cover image ACM Conferences
CHI EA '02: CHI '02 Extended Abstracts on Human Factors in Computing Systems
April 2002
488 pages
ISBN:1581134541
DOI:10.1145/506443
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 April 2002

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Author Tags

  1. RFID
  2. immersive and traversable interfaces
  3. single display groupware
  4. video tracking
  5. virtual environments

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CHI02
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CHI02: Human Factors in Computing Systems
April 20 - 25, 2002
Minnesota, Minneapolis, USA

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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

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  • (2022)Exploring the Application of RFID for Designing Augmented Virtual Reality ExperienceIEEE Access10.1109/ACCESS.2022.320439610(96840-96851)Online publication date: 2022
  • (2014)Exploring attractions and exhibits with interactive flashlightsPersonal and Ubiquitous Computing10.1007/s00779-013-0661-318:1(239-251)Online publication date: 1-Jan-2014
  • (2012)Co-narrating a conflictACM Transactions on Computer-Human Interaction10.1145/2362364.236237219:3(1-30)Online publication date: 25-Oct-2012
  • (2012)Shared Interfaces for Co-located InteractionUbiquitous Display Environments10.1007/978-3-642-27663-7_5(71-88)Online publication date: 19-Apr-2012
  • (2011)Professionals and Non-professionals: The Journey into SpaceDesigning Interfaces in Public Settings10.1007/978-0-85729-265-0_5(67-92)Online publication date: 2011
  • (2011)From Individuals to Third Parties, from Private to PublicDesigning Interfaces in Public Settings10.1007/978-0-85729-265-0_2(9-27)Online publication date: 2011
  • (2010)ExoBuildingProceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries10.1145/1868914.1868965(442-451)Online publication date: 16-Oct-2010
  • (2009)Visible imaginationProceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology10.5555/1671011.1671063(405-409)Online publication date: 1-Sep-2009
  • (2009)The design of a collaborative interface for narration to support reconciliation in a conflictAI & Society10.1007/s00146-009-0197-224:1(51-59)Online publication date: 4-Mar-2009
  • (2008)A co-located interface for narration to support reconciliation in a conflictProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1357054.1357302(1583-1592)Online publication date: 6-Apr-2008
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