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Acoustic simulation with dynamic mechanisms in virtual reality

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Abstract

Although most investigators have realized the importance of acoustic simulation in sophisticated VR systems, large computational load involved in this process often contradicts the requirements of real-time interaction, which in return brings on applying the expensive hardware or VR-specific workstations to this area. In order to reduce the computational cost and try to realize the real-time acoustic simulation in software with (or even without) some low-cost hardware, this paper proposes some dynamic mechanisms which can be used as possible strategies embedded into acoustic simulation in VR. Preliminary implementation of those mechanisms has proved to be fairly effective.

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References

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Correspondence to Zhang Qiong.

Additional information

This paper was supported by the National ‘863’ High-Tech Program of China and the NSF of Zhejiang Province.

Zhang Qiong was born in 1973. He received his B.S. and M.S. degrees in computer science from Zhejiang University in 1994 and 1996 respectively. Now he is a Ph.D. candidate at the State Key Laboratory of CAD & CG, Zhejiang University. His research interests include audio signal processing and audio rendering in multimedia and VR.

Shi Jiaoying was born in 1937. He is a Professor in Computer Department, and the Director of the State Key Laboratory of CAD & CG, Zhejiang University. His research interests include CG, ViSC, multimedia, VR and computer architecture.

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Qiong, Z., Jiaoying, S. Acoustic simulation with dynamic mechanisms in virtual reality. J. of Comput. Sci. & Technol. 13, 285–288 (1998). https://doi.org/10.1007/BF02943197

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  • DOI: https://doi.org/10.1007/BF02943197

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