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Jussi Holopainen
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2020 – today
- 2024
- [c37]Sijia Liu, Ray LC, Kexue Fu, Qian Wan, Pinyao Liu, Jussi Holopainen:
Dreamscaping: Supporting Creativity By Drawing Inspiration from Dreams. Creativity & Cognition 2024: 93-99 - [c36]Suifang Zhou, Latisha Besariani Hendra, Qinshi Zhang, Jussi Holopainen, Ray LC:
Eternagram: Probing Player Attitudes Towards Climate Change Using a ChatGPT-driven Text-based Adventure. CHI 2024: 281:1-281:23 - [i1]Suifang Zhou, Latisha Besariani Hendra, Qinshi Zhang, Jussi Holopainen, Ray LC:
Eternagram: Probing Player Attitudes in Alternate Climate Scenarios Through a ChatGPT-Driven Text Adventure. CoRR abs/2403.18160 (2024) - 2023
- [j6]Hugh Xuechen Liu, Jussi Holopainen, Christian Wagner:
A design strategy for Geo AR mobile game sustainable success emphasizing game completeness. Entertain. Comput. 46: 100569 (2023) - [c35]Hugh Xuechen Liu, Yuxuan Huang, Jussi Holopainen:
Call for Critical and Speculative Design in Human-Computer Co-creativity: An Overview Study. ICCC 2023: 102-111 - [c34]Zhaolin Lyu, Jussi Holopainen, Staffan Björk:
Goal Playable Concepts Coupling Gameplay Design Patterns with Playable Concepts. MindTrek 2023: 57-66 - 2022
- [c33]Liam Mason, Kathrin Gerling, Patrick Dickinson, Jussi Holopainen, Lisa Jacobs, Kieran Hicks:
Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games. CHI 2022: 86:1-86:15 - 2021
- [j5]Matthias Budde, Jan Felix Rohe, Lina Hirschoff, Patrick Schlosser, Michael Beigl, Jussi Holopainen, Andrea Schankin:
SpaceMaze: incentivizing correct mobile crowdsourced sensing behaviour with a sensified minigame. Behav. Inf. Technol. 40(15): 1627-1642 (2021) - 2020
- [c32]Liam Mason, Kathrin Gerling, Patrick Dickinson, Jussi Holopainen:
Dash Lane: An Adaptive Exergame for People Using Manual Wheelchairs. Conference on Designing Interactive Systems (Companion Volume) 2020: 321-324 - [c31]Timo Nummenmaa, Oguz Turan Buruk, Mila Bujic, Max Sjöblom, Jussi Holopainen, Juho Hamari:
Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos. ArtsIT 2020: 119-138 - [c30]Liam Mason, Kathrin Gerling, Patrick Dickinson, Jussi Holopainen:
Dash Lane Mobile: Exploring Hypercasual Play to Provide Accessible Physically Active Breaks. CHI PLAY (Companion) 2020: 311-315 - [c29]Chris Headleand, Benjamin Williams, Jussi Holopainen, Marlon Gilliam:
A Gesture Recognition Model for Virtual Reality Motion Controllers. CGVC 2020: 83-90
2010 – 2019
- 2019
- [c28]Andrew Westerside, Jussi Holopainen:
Sites of Play: Locating Gameplace in Red Dead Redemption 2. DiGRA Conference 2019 - 2018
- [j4]Annakaisa Kultima, Timo Nummenmaa, Heikki Tyni, Kati Alha, Jaakko Stenros, Ville Kankainen, Jussi Holopainen, Frans Mäyrä:
Playful Furniture: Breaching a Serious Setting With Interactive Seats. Games Cult. 13(3): 301-321 (2018) - [c27]Kieran Hicks, Patrick Dickinson, Jussi Holopainen, Kathrin Gerling:
Good Game Feel: An Empirically Grounded Framework for Juicy Design. DiGRA Conference 2018 - [e1]Yoram Chisik, Jussi Holopainen, Rilla Khaled, José Luís Silva, Paula Alexandra Silva:
Intelligent Technologies for Interactive Entertainment - 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 215, Springer 2018, ISBN 978-3-319-73061-5 [contents] - 2017
- [c26]Sven Krome, Joshua Batty, Stefan Greuter, Jussi Holopainen:
AutoJam: Exploring Interactive Music Experiences in Stop-and-Go Traffic. Conference on Designing Interactive Systems 2017: 441-450 - [c25]Sven Krome, Jussi Holopainen, Stefan Greuter:
AutoGym: An Exertion Game for Autonomous Driving. CHI PLAY 2017: 33-42 - 2016
- [c24]Matthias Budde, Rikard Öxler, Michael Beigl, Jussi Holopainen:
Sensified Gaming: Design Patterns and Game Design Elements for Gameful Environmental Sensing. ACE 2016: 3:1-3:8 - [c23]Alexander Muscat, William Goddard, Jonathan Duckworth, Jussi Holopainen:
First-Person Walkers: Understanding the Walker Experience through Four Design Themes. DiGRA/FDG 2016 - [c22]William Goddard, Alexander Muscat, James Manning, Jussi Holopainen:
Interactive dome experiences: designing astrosurf. MindTrek 2016: 393-402 - 2015
- [c21]Timo Nummenmaa, Heikki Tyni, Annakaisa Kultima, Kati Alha, Jussi Holopainen:
Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. Advances in Computer Entertainment 2015: 10:1-10:12 - [c20]Sebastian Deterding, Andrés Lucero, Jussi Holopainen, Chulhong Min, Adrian David Cheok, Annika Waern, Steffen P. Walz:
Embarrassing Interactions. CHI Extended Abstracts 2015: 2365-2368 - [c19]Marion Boberg, Evangelos Karapanos, Jussi Holopainen, Andrés Lucero:
PLEXQ: Towards a Playful Experiences Questionnaire. CHI PLAY 2015: 381-391 - 2014
- [c18]Sven Krome, Jussi Holopainen, Steffen P. Walz:
Approaching A Design Space For Gameful Interactions In The Context Of Piloted Driving. AutomotiveUI (adjunct) 2014: 2:1-2:5 - [c17]Sven Krome, Steffen P. Walz, Stefan Greuter, Jussi Holopainen, Ansgar Gerlicher, Markus Schleehauf:
Exploring Game Ideas for Stresslessness in the Automotive Domain. IE 2014: 36:1-36:3 - 2013
- [c16]Andrés Lucero, Jussi Holopainen, Elina M. I. Ollila, Riku Suomela, Evangelos Karapanos:
The playful experiences (PLEX) framework as a guide for expert evaluation. DPPI 2013: 221-230 - 2012
- [c15]Andrés Lucero, Jussi Holopainen, Tero Jokela:
MobiComics: collaborative use of mobile phones and large displays for public expression. Mobile HCI 2012: 383-392 - 2011
- [b1]Jussi Holopainen:
Foundations of Gameplay. Blekinge Institute of Technology, Sweden, 2011 - [c14]Jussi Holopainen, Andrés Lucero, Hannamari Saarenpää, Timo Nummenmaa, Abdallah El Ali, Tero Jokela:
Social and privacy aspects of a system for collaborative public expression. Advances in Computer Entertainment Technology 2011: 23 - [c13]Andrés Lucero, Jussi Holopainen, Tero Jokela:
Pass-them-around: collaborative use of mobile phones for photo sharing. CHI 2011: 1787-1796 - [c12]Jaakko Stenros, Jussi Holopainen, Annika Waern, Markus Montola, Elina M. I. Ollila:
Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good. DiGRA Conference 2011 - [c11]Juha Arrasvuori, Marion Boberg, Jussi Holopainen, Hannu Korhonen, Andrés Lucero, Markus Montola:
Applying the PLEX framework in designing for playfulness. DPPI 2011: 24:1-24:8 - [c10]Ylva Fernaeus, Jussi Holopainen, Tilde Bekker:
Please enjoy!?: 2nd workshop on playful experiences in mobile HCI. Mobile HCI 2011: 745-748
2000 – 2009
- 2009
- [c9]Timo Nummenmaa, Jussi Kuittinen, Jussi Holopainen:
Simulation as a game design tool. Advances in Computer Entertainment Technology 2009: 232-239 - [c8]Jussi Kuittinen, Jussi Holopainen:
Some Notes on the Nature of Game Design. DiGRA Conference 2009 - [c7]Janne Paavilainen, Hannu Korhonen, Hannamari Saarenpää, Jussi Holopainen:
Player Perception of Context Information Utilization in Pervasive Mobile Games. DiGRA Conference 2009 - 2008
- [j3]Elina M. I. Ollila, Riku Suomela, Jussi Holopainen:
Using prototypes in early pervasive game development. Comput. Entertain. 6(2): 17:1-17:17 (2008) - 2005
- [c6]Niklas Ravaja, Timo Saari, Jari Laarni, Kari Kallinen, Mikko Salminen, Jussi Holopainen, Aki Järvinen:
The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. DiGRA Conference 2005 - 2004
- [c5]Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Järvinen:
Emotional response patterns and sense of presence during video games: potential criterion variables for game design. NordiCHI 2004: 339-347 - 2003
- [c4]Staffan Björk, Jussi Holopainen:
Describing Games: An Interaction-Centric Structural Framework. DiGRA Conference 2003 - [c3]Staffan Björk, Sus Lundgren, Jussi Holopainen:
Game Design Patterns. DiGRA Conference 2003 - 2002
- [j2]Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Regan L. Mandryk:
Editorial: Special Issue on Ubiquitous Games. Pers. Ubiquitous Comput. 6(5/6): 358-361 (2002) - [j1]Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Karl-Petter Åkesson:
Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment. Pers. Ubiquitous Comput. 6(5/6): 443-458 (2002) - 2001
- [c2]Kristina Andersen, Jussi Holopainen, Ron Wakkary:
reGossip: Playing Games at Interact 2001. INTERACT 2001: 813-814
1990 – 1999
- 1999
- [c1]Juha Lehikoinen, Jussi Holopainen, Marja Salmimaa, Angelo Aldrovandi:
MEX: A Distributed Software Architecture for Wearable Computers. ISWC 1999: 52-57
Coauthor Index
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last updated on 2024-10-22 21:15 CEST by the dblp team
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