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Naohito Okude
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Journal Articles
- 2008
- [j1]Takashi Matsumoto, Sho Hashimoto, Naohito Okude:
The embodied Web: embodied Web-services interaction with an umbrella for augmented city experiences. Comput. Animat. Virtual Worlds 19(1): 49-66 (2008)
Conference and Workshop Papers
- 2018
- [c51]Satomi Manzaki, Ayame Kano, Narihiro Haneda, Chihiro Sato, Naohito Okude:
Country Road Finder: Exploring Beauty when Driving Around. Conference on Designing Interactive Systems (Companion Volume) 2018: 21-25 - 2015
- [c50]Yan Yan Cao, Naohito Okude:
Scented Pebbles: Interactive Ambient Experience with Smell and Lighting. TEI 2015: 409-410 - 2012
- [c49]Daisuke Uriu, Naohito Okude, Masahiko Inami, Takafumi Taketomi, Chihiro Sato:
Where Buddhism Encounters Entertainment Computing. Advances in Computer Entertainment 2012: 589-592 - [c48]Daisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami, Naohito Okude:
panavi: recipe medium with a sensors-embedded pan for domestic users to master professional culinary arts. CHI 2012: 129-138 - [c47]Daisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami, Naohito Okude:
Experience "panavi, ": challenge to master professional culinary arts. CHI Extended Abstracts 2012: 1445-1446 - 2011
- [c46]Chihiro Sato, Shigeyuki Takeuchi, Naohito Okude:
Experience-Based Curiosity Model: Curiosity Extracting Model Regarding Individual Experiences of Urban Spaces. HCI (10) 2011: 635-644 - [c45]Izumi Yagi, Shigeru Kobayashi, Ryo Kashiwagi, Daisuke Uriu, Naohito Okude:
Media cushion: soft interface to control living environment using human natural behavior. SIGGRAPH Posters 2011: 46 - 2010
- [c44]Erika Ito, Mikiko Iwakuma, Shunsuke Taura, Tomoaki Hashima, Yu Ebihara, Naohito Okude:
Sharebee: encouraging Osusowake to promote community development. Conference on Designing Interactive Systems 2010: 228-231 - [c43]Chihiro Sato, Shigeyuki Takeuchi, Takuo Imbe, Shuichi Ishibashi, Masahiko Inami, Masa Inakage, Naohito Okude:
TTI model: model extracting individual's curiosity level in urban spaces. Conference on Designing Interactive Systems 2010: 352-355 - [c42]Daisuke Uriu, Naohito Okude:
ThanatoFenestra: photographic family altar supporting a ritual to pray for the deceased. Conference on Designing Interactive Systems 2010: 422-425 - [c41]Takuo Imbe, Fumitaka Ozaki, Shin Kiyasu, Yusuke Mizukami, Shuichi Ishibashi, Masa Inakage, Naohito Okude, Adrian David Cheok, Masahiko Inami, Maki Sugimoto:
Myglobe: a navigation service based on cognitive maps. TEI 2010: 189-192 - 2009
- [c40]Izumi Yagi, Yu Ebihara, Tamaki Inada, Yoshiki Tanaka, Maki Sugimoto, Masahiko Inami, Adrian David Cheok, Naohito Okude, Masahiko Inakage:
Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices. Advances in Computer Entertainment Technology 2009: 419-420 - [c39]Takayuki Miyauchi, Ami Yao, Takahiro Nemoto, Masahiko Inami, Masahiko Inakage, Naohito Okude, Adrian David Cheok, Maki Sugimoto:
Urban treasure: new approach for collaborative local recommendation engine. Advances in Computer Entertainment Technology 2009: 460 - [c38]Daisuke Uriu, Naruhiko Shiratori, Satoru Hashimoto, Shuichi Ishibashi, Naohito Okude:
CaraClock: an interactive photo viewer designed for family memories. CHI Extended Abstracts 2009: 3205-3210 - [c37]Fumitaka Ozaki, Takuo Imbe, Shin Kiyasu, Yuta Sugiura, Yusuke Mizukami, Shuichi Ishibashi, Maki Sugimoto, Masahiko Inami, Adrian David Cheok, Naohito Okude, Masahiko Inakage:
MYGLOBE: cognitive map as communication media. SIGGRAPH Posters 2009 - [c36]Daisuke Uriu, Naruhiko Shiratori, Izumi Yagi, Satoru Hashimoto, Masa Inakage, Naohito Okude:
PHOROL: interactive wall clock art of online shared snapshots. SIGGRAPH ASIA Sketches 2009: 1:1 - 2008
- [c35]Ryohei Takagi, Kosuke Kazato, Suzuki Shugo, Naohito Okude:
Space+a: participating audience on performance stage. Advances in Computer Entertainment Technology 2008: 432 - [c34]Ryoko Kitazawa, Mariko Koizumi, Hiroshi Miyamura, Syugo Suzuki, Naohito Okude:
Sonigraphite: drawing sounds as new physical expression. SIGGRAPH Posters 2008: 36 - [c33]Shuichi Ishibashi, Daisuke Uriu, Naohito Okude:
Sound Candy: the equipment to expand the experience of play in a playground. SIGGRAPH Posters 2008: 37 - [c32]Shunpei Yasuda, Fumitaka Ozaki, Hiroshi Sakasai, Shino Morita, Naohito Okude:
Bikeware: have a match with networked bicycle in urban space. SIGGRAPH Talks 2008: 41:1 - [c31]Kazuhiko Koriyama, Mizuki Namai, Kosuke Kazato, Naohito Okude:
munica: an advancing age's social networking device with greeting cards. SIGGRAPH Posters 2008: 90 - [c30]Hiroshi Sakasai, Hiroshi Kato, Takako Igarashi, Miho Ishii, Maki Sugimoto, Masahiko Inami, Masahiko Inakage, Naohito Okude:
Flaneur: digital see-through telescope. SIGGRAPH ASIA Art Gallery & Emerging Technologies 2008: 43 - 2007
- [c29]Yoshiro Sugano, Yuya Mochizuki, Toshiya Usui, Naohito Okude:
Shootball: the ball sport using dynamic goals. Advances in Computer Entertainment Technology 2007: 262-263 - [c28]Sho Hashimoto, Takashi Matsumoto, Naohito Okude:
Pileus: umbrella type entertainment browser. Advances in Computer Entertainment Technology 2007: 268-269 - [c27]Shingo Yoshida, Kumiko Osawa, Takahiro Ogawasara, Naohito Okude:
HIPMATE: an entertainment system in the office. Advances in Computer Entertainment Technology 2007: 278-279 - [c26]Shuichi Ishibashi, Daisuke Uriu, Naohito Okude:
Sound candy. Advances in Computer Entertainment Technology 2007: 298-299 - [c25]Jun Usui, Hirotaka Hatayama, Naohito Okude:
Quatronome: a stomp box for jam session with movies. Advances in Computer Entertainment Technology 2007: 302-303 - [c24]Sho Hashimoto, Takashi Matsumoto, Naohito Okude:
Pileus: umbrella for mobile augmented reality. Mobile HCI 2007: 358-360 - [c23]Takashi Matsumoto, Sho Hashimoto, Naohito Okude:
Pileus the internet-ready umbrella: full-embodied web in a real space. Mobility Conference 2007: 587-594 - [c22]Shunpei Yasuda, Sho Hashimoto, Mariko Koizumi, Naohito Okude:
Teleshadow: feeling presence in private spaces. SIGGRAPH Sketches 2007: 15 - [c21]Naruhiko Shiratori, Naohito Okude:
Bayesian networks layer model to represent anesthetic practice. SMC 2007: 674-679 - 2006
- [c20]Jun Usui, Hirotaka Hatayama, Takashi Sato, Yumi Furuoka, Naohito Okude:
Paravie: dance entertainment system for everyone to express oneself with movement. Advances in Computer Entertainment Technology 2006: 30 - [c19]Yoshiro Sugano, Jumpei Ohtsuji, Toshiya Usui, Yuya Mochizuki, Naohito Okude:
Shootball: the tangible ball sport in ubiquitous computing. Advances in Computer Entertainment Technology 2006: 31 - [c18]Takashi Matsumoto, Daisuke Horiguchi, Shihori Nakashima, Naohito Okude:
Z-agon: mobile multi-display browser cube. CHI Extended Abstracts 2006: 351-356 - [c17]Daisuke Uriu, Takahiro Ogasawara, Naohito Shimizu, Naohito Okude:
MASTABA: the household shrine in the future archived digital pictures. SIGGRAPH Sketches 2006: 151 - 2005
- [c16]Tetsuya Hamada, Junya Ueda, Naohito Okude:
Application on Interactive Media to Support the Activity in Cultural Community. SAINT Workshops 2005: 414-417 - [c15]Keigo Aoki, Satoru Hashimoto, Naohito Okude:
A New Design Approach Using the Robustness Analysis for Tangible Systems. SAINT Workshops 2005: 460-463 - [c14]Daisuke Uriu, Naohito Okude:
KAYAGOMORI: private space for withdrawing into one's shell and landscape diary to refresh oneself in mind. SIGGRAPH Posters 2005: 9 - [c13]Yoshiro Sugano, Yusuke Ozawa, Jumpei Ohtsuji, Mariko Koizumi, Shigeyuki Takeuchi, Naohito Okude:
Kiitemoiide TUNE: the system of listening to the conversation at the party. SIGGRAPH Posters 2005: 11 - [c12]Itsuki Shibata, Naohito Okude:
Ubiquitous ivy: a communication media for intimate company. SIGGRAPH Posters 2005: 14 - [c11]Yusuke Wada, Jun Usui, Daisuke Uriu, Naohito Okude:
Moo-pong. SIGGRAPH Emerging Technologies 2005: 14 - [c10]Sho Hashimoto, Daisuke Uriu, Shota Nagao, Yuto Fukushima, Naohito Okude:
LATTEMEGANE: the glasses and actuator-network for looking for one's own treasure. SIGGRAPH Posters 2005: 15 - [c9]Tetsuya Hamada, Satoru Hashimoto, Yumi Furuoka, Naohito Okude:
PiedPiper: a media to create a new site of pilgrimage in town. SIGGRAPH Posters 2005: 17 - [c8]Marie Akita, Itsuki Shibata, Kazuya Sumaki, Kaori Ochiai, Naohito Okude:
Expansible table: for visualizing daily experiences of reading. SIGGRAPH Posters 2005: 54 - [c7]Daisuke Horiguchi, Toshiya Usui, Jumpei Ohtuji, Naohito Okude:
Tath: tangible mathematic media. SIGGRAPH Posters 2005: 84 - [c6]Mari Yoshimura, Keigo Aoki, Kazuya Sumaki, Naohito Okude:
Pictan: interacting through free-hand images. SIGGRAPH Posters 2005: 90 - [c5]Takashi Matsumoto, Naohito Okude:
LED-matrix Z-agon: the tangible multi-display cube and algorithm. SIGGRAPH Posters 2005: 97 - [c4]Yohei Takahashi, Naohito Okude:
Dipa: play equipment with respiration-sensing interface. SIGGRAPH Posters 2005: 100 - 2004
- [c3]Kazuhiro Kuroda, Kaori Ochiai, Mia Hori, Naohito Okude:
Smart-Media Design Process with Scenario Based Modeling. SAINT Workshops 2004: 467-472 - [c2]Takashi Matsumoto, Yusuke Wada, Miho Norimatsu, Naohito Okude:
Smart-Media Applications Created by Scenario Based Modeling. SAINT Workshops 2004: 473-479 - 1999
- [c1]Yohnosuke Harada, Kiyoshi Nosu, Naohito Okude:
Interactive and Collaborative Learning Environment using 3D Virtual Reality Content, Multi-Screen Display and PCs. WETICE 1999: 238-244
Coauthor Index
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