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Nicolas Tsingos
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2010 – 2019
- 2017
- [j10]Jeffrey Riedmiller, Kristofer Kjörling, Jonas Roden, Martin Wolters, Arijit Biswas, Prinyar Boon, Tim Carroll, Per Ekstrand, Alexander Gröschel, Per Hedelin, Toni Hirvonen, Holger Horich, Janusz Klejsa, Jeroen Koppens, Kurt Krauss, Heidi-Maria Lehtonen, Karsten Linzmeier, Sripal Mehta, Hannes Muesch, Harald Mundt, Scott Norcross, Jens Popp, Heiko Purnhagen, Barbara Resch, Jonas Samuelsson, Michael Schug, Leif Sehlstrom, Nicolas Tsingos, Lars F. Villemoes, Mark Vinton:
Delivering Scalable Audio Experiences using AC-4. IEEE Trans. Broadcast. 63(1): 179-201 (2017) - 2012
- [j9]Vedad Hulusic, Carlo Harvey, Kurt Debattista, Nicolas Tsingos, Steve Walker, David M. Howard, Alan Chalmers:
Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction. Comput. Graph. Forum 31(1): 102-131 (2012) - 2011
- [c14]Vedad Hulusic, Carlo Harvey, Nicolas Tsingos, Kurt Debattista, Steve Walker, David M. Howard, Alan Chalmers:
Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction. Eurographics (State of the Art Reports) 2011: 151-184
2000 – 2009
- 2009
- [c13]Dinesh Manocha, Paul Calamia, Ming C. Lin, Lauri Savioja, Nicolas Tsingos:
Interactive sound rendering. SIGGRAPH Courses 2009: 15:1-15:338 - 2008
- [b2]Nicolas Tsingos:
Models and Algorithms for Interactive audio Rendering. University of Nice Sophia Antipolis, France, 2008 - [j8]Matteo Dellepiane, Nico Pietroni, Nicolas Tsingos, M. Asselot, Roberto Scopigno:
Reconstructing head models from photographs for individualized 3D-audio processing. Comput. Graph. Forum 27(7): 1719-1727 (2008) - [j7]Nicolas Bonneel, George Drettakis, Nicolas Tsingos, Isabelle Viaud-Delmon, Doug L. James:
Fast modal sounds with scalable frequency-domain synthesis. ACM Trans. Graph. 27(3): 24 (2008) - [c12]Cécile Picard, Nicolas Tsingos, François Faure:
Audio Texture Synthesis for Complex Contact Interactions. VRIPHYS 2008: 83-88 - 2007
- [j6]Emmanuel Gallo, Nicolas Tsingos, Guillaume Lemaitre:
3D-Audio Matting, Postediting, and Rerendering from Field Recordings. EURASIP J. Adv. Signal Process. 2007 (2007) - [j5]George Drettakis, Maria Roussou, Alex Reche Martinez, Nicolas Tsingos:
Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning. Presence Teleoperators Virtual Environ. 16(3): 318-332 (2007) - [c11]Nicolas Tsingos, Carsten Dachsbacher, Sylvain Lefebvre, Matteo Dellepiane:
Instant Sound Scattering. Rendering Techniques 2007: 111-120 - [c10]Thomas Moeck, Nicolas Bonneel, Nicolas Tsingos, George Drettakis, Isabelle Viaud-Delmon, David Alloza:
Progressive perceptual audio rendering of complex scenes. SI3D 2007: 189-196 - 2004
- [j4]Nicolas Tsingos, Emmanuel Gallo, George Drettakis:
Perceptual audio rendering of complex virtual environments. ACM Trans. Graph. 23(3): 249-258 (2004) - [c9]George Drettakis, Maria Roussou, Nicolas Tsingos, Alex Reche Martinez, Emmanuel Gallo:
Image-based Techniques for the Creation and Display of Photorealistic Interactive Virtual Environments. EGVE 2004: 157-166 - [c8]Maria Roussou, George Drettakis, Nicolas Tsingos, Alex Reche Martinez, Emmanuel Gallo:
A User-Centered Approach on Combining Realism and Interactivity in Virtual Environments. VR 2004: 251-252 - 2003
- [c7]Céline Loscos, Hila Ritter Widenfeld, Maria Roussou, Alexandre Meyer, Franco Tecchia, George Drettakis, Emmanuel Gallo, Alex Reche Martinez, Nicolas Tsingos, Yiorgos Chrysanthou, Luc Robert, Massimo Bergamasco, Andrea Dettori, Souheil Soubra:
The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach. ISMAR 2003: 282-283 - 2002
- [j3]Nicolas Tsingos, Ingrid Carlbom, Gary W. Elko, Robert Kubli, Thomas A. Funkhouser:
Validating Acoustical Simulations in Bell Labs Box. IEEE Computer Graphics and Applications 22(4): 28-37 (2002) - 2001
- [c6]Nicolas Tsingos:
Artifact-free asynchronous geometry-based audio rendering. ICASSP 2001: 3353-3356 - [c5]Nicolas Tsingos, Thomas A. Funkhouser, Addy Ngan, Ingrid Carlbom:
Modeling acoustics in virtual environments using the uniform theory of diffraction. SIGGRAPH 2001: 545-552
1990 – 1999
- 1998
- [b1]Nicolas Tsingos:
Simulation de champs sonores de haute qualité pour des applications graphiques interactives. (Simulation of high quality sound fields for interactive graphics applications). Joseph Fourier University, Grenoble, France, 1998 - 1997
- [c4]Nicolas Tsingos, Jean-Dominique Gascuel:
Soundtracks for Computer Animation: Sound Rendering in Dynamic Environment with Occlusions. Graphics Interface 1997: 9-16 - [c3]Nicolas Tsingos, Jean-Dominique Gascuel:
A general model for the simulation of room acoustics based on hierachical radiosity. SIGGRAPH Visual Proceedings 1997: 149 - 1996
- [j2]Mathieu Desbrun, Nicolas Tsingos, Marie-Paule Gascuel:
Adaptive Sampling of Implicit Surfaces for Interactive Modelling and Animation. Comput. Graph. Forum 15(5): 319-325 (1996) - [c2]Thierry Guiard-Marigny, Nicolas Tsingos, Ali Adjoudani, Christian Benoît, Marie-Paule Gascuel:
3D Models Of The Lips For Realistic Speech Animation. CA 1996: 80-89 - 1995
- [j1]Eric Bittar, Nicolas Tsingos, Marie-Paule Gascuel:
Automatic Reconstruction of Unstructured 3D Data: Combining Medial Axis and Implicit Surfaces. Comput. Graph. Forum 14(3): 457-468 (1995) - [c1]J. Louis Pajon, Yves Collenot, Xavier Lhomme, Nicolas Tsingos, François Sillion, P. Guilloteau, P. Vuyslteker, G. Grillon, D. David:
Building and Exploiting Levels of Detail: An Overview and Some VRML Experiments. VRML 1995: 117-122 - [p1]Nicolas Tsingos, Eric Bittar, Marie-Paule Gascuel:
Implicit Surfaces for Semi-automatic Medical Organ Reconstruction. Computer Graphics 1995: 3-15
Coauthor Index
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