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Leena Arhippainen
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2020 – today
- 2024
- [c34]Marko I. M. E. Moilanen, Netta Iivari, Leena Arhippainen, Arto Lanamäki:
Guidelines for Disc Golf Applications and Design Principles for SportsHCI: A Human-Centered Approach. MUM 2024: 396-411 - 2023
- [j2]Babar Chaudary, Sami Pohjolainen, Saima Aziz, Leena Arhippainen, Petri Pulli:
Teleguidance-based remote navigation assistance for visually impaired and blind people - usability and user experience. Virtual Real. 27(1): 141-158 (2023) - 2021
- [c33]Leena Arhippainen, Paula Alavesa:
Karelian Language and Culture: a Qualitative User Study of Mobile and Web Games. CoG 2021: 1-8 - [c32]Sami Pohjolainen, Juho Mattila, Jarkko Tuovinen, Mikko Rajanen, Leena Arhippainen, Paula Alavesa:
Heuristic Evaluation of a Mobile Game Developed to Help Battle the Pandemic. CoG 2021: 1-8 - [c31]Leena Arhippainen, Paula Alavesa:
Designing Learning Games and Tools for Karelian Language - Considerations Based on Beginners' Experiences of Gameplay. FRUCT 2021: 3-14 - [c30]Babar Chaudary, Iikka J. Paajala, Leena Arhippainen, Petri Pulli:
Studying the Navigation Assistance System for the Visually Impaired and Blind Persons and ICT use by their Caretakers. FRUCT 2021: 55-66 - [c29]Markus Hirsimäki, Paula Alavesa, Leena Arhippainen:
Between Beats: Linking Player Engagement to Advertisement Frequency and Intrusiveness. FRUCT 2021: 71-78 - [c28]Jaakko Ohrankämmen, Paula Alavesa, Leena Arhippainen:
Approaching Collaborative Flow in Collaborative Gaming, a Survey Study. FRUCT 2021: 147-154 - 2020
- [j1]Minna Pakanen, Paula Alavesa, Leena Arhippainen, Timo Ojala:
Stepping Out of the Classroom: Anticipated User Experiences of Web-based Mirror World Like Virtual Campus. Int. J. Virtual Pers. Learn. Environ. 10(1): 1-23 (2020)
2010 – 2019
- 2019
- [c27]Lotta Haukipuro, Leena Arhippainen:
Guidelines for Facilitating User-Centric Product and Service Development in an Open Innovation Environment. FRUCT 2019: 123-130 - [c26]Triando Damiri Burlian, Parsa Sharmila, Paula Alavesa, Leena Arhippainen:
Revitalizing Viena Karelian dialect and culture with gamification. GamiFIN 2019: 277-288 - [c25]Ciprian Florea, Paula Alavesa, Leena Arhippainen, Matti Pouke, Weiping Huang, Lotta Haukipuro, Satu Väinärnö, Arttu Niemelä, Marta Cortés Orduña, Minna Pakanen, Timo Ojala:
Extending a User Involvement Tool with Virtual and Augmented Reality. VR 2019: 925-926 - 2018
- [c24]Weiping Huang, Minna Pakanen, Lotta Haukipuro, Satu Väinämö, Leena Arhippainen:
Motivate Online Users by Moderating and Providing Tasty Testing Experiences. FRUCT 2018: 55-66 - [c23]Paula Alavesa, Minna Pakanen, Arttu Niemelä, Weiping Huang, Satu Väinämö, Lotta Haukipuro, Leena Arhippainen, Timo Ojala:
Mobile Augmented Reality Client as a UX Method for Living Lab's User Involvement Tool. MindTrek 2018: 135-142 - 2014
- [c22]Minna Pakanen, Leena Arhippainen:
User experiences with web-based 3D virtual travel destination marketing portals: the need for visual indication of interactive 3D elements. OZCHI 2014: 430-439 - 2013
- [c21]Minna Pakanen, Leena Arhippainen, Jukka Vatjus-Anttila, Olli-Pekka Pakanen:
Visual Indication while Sharing Items from a Private 3D Portal Room UI to Public Virtual Environments. INTERACT (4) 2013: 737-744 - [c20]Seamus Hickey, Antti Karhu, Juha Hyvärinen, Leena Arhippainen, Peter Antoniac:
Interaction with services using an augmented reality user interface. Mobile HCI 2013: 456-459 - [c19]Minna Pakanen, Leena Arhippainen, Seamus Hickey, Antti Karhu:
Visual Indication of Interactive 3D Elements in 3D Virtual Environments. MindTrek 2013: 1 - [c18]Leena Arhippainen, Minna Pakanen:
Utilizing Self-Expression Template Method in User Interface Design - Three Design Cases. MindTrek 2013: 80 - [c17]Leena Arhippainen, Seamus Hickey, Minna Pakanen, Antti Karhu:
User Experiences of Service Applications on Two Similar 3D UIs with Different 3D Space Contexts. MindTrek 2013: 95 - [c16]Fabrice Forest, Philippe Mallein, Leena Arhippainen:
Paradoxical User Acceptance of Ambient Intelligent Systems: Sociology of User Experience Approach. MindTrek 2013: 211 - [c15]Leena Arhippainen:
A Tutorial of Ten User Experience Heuristics. MindTrek 2013: 336 - [c14]Timo Koskela, Leena Arhippainen, Matti Pouke, Antti Karhu, Seamus Hickey:
User Experiences in ThrowIt: A Natural UI for Sharing Objects between Mobile Devices. NGMAST 2013: 75-80 - 2012
- [c13]Frank Steinicke, Hrvoje Benko, Antonio Krüger, Daniel F. Keefe, Jean-Baptiste de la Rivière, Ken Anderson, Jonna Häkkilä, Leena Arhippainen, Minna Pakanen:
The 3rd dimension of CHI (3DCHI): touching and designing 3D user interfaces. CHI Extended Abstracts 2012: 2695-2698 - [c12]Leena Arhippainen, Minna Pakanen, Seamus Hickey:
Designing 3D virtual music club spaces by utilizing mixed UX methods: from sketches to self-expression method. MindTrek 2012: 178-184 - [c11]Minna Pakanen, Leena Arhippainen, Seamus Hickey:
Design and evaluation of icons for 3D GUI on tablets. MindTrek 2012: 203-206 - [c10]Julianna Hemmoranta, Leena Arhippainen, Minna Pakanen, Seamus Hickey:
From sketches and user evaluations to 3D models. MindTrek 2012: 225-226 - [c9]Seamus Hickey, Minna Pakanen, Leena Arhippainen, Erno Kuusela, Antti Karhu:
Service fusion: an interactive 3D user interface. MUM 2012: 53 - [c8]Seamus Hickey, Minna Pakanen, Leena Arhippainen:
A 3D UI for service multitasking in a 3D city map. OZCHI 2012: 208-211 - [c7]Matti Pouke, Antti Karhu, Seamus Hickey, Leena Arhippainen:
Gaze tracking and non-touch gesture based interaction method for mobile 3D virtual spaces. OZCHI 2012: 505-512 - [c6]Meiju Sunnari, Leena Arhippainen, Minna Pakanen, Seamus Hickey:
Studying user experiences of autostereoscopic 3D menu on touch screen mobile device. OZCHI 2012: 558-561 - 2011
- [c5]Leena Arhippainen, Seamus Hickey:
Classifying music user groups and identifying needs for mobile virtual music services. MindTrek 2011: 191-196 - [c4]Leena Arhippainen, Minna Pakanen, Seamus Hickey, Pasi Mattila:
User experiences of 3D virtual learning environment. MindTrek 2011: 222-227
2000 – 2009
- 2009
- [b1]Leena Arhippainen:
Studying user experience: issues and problems of mobile services:- Case ADAMOS: User experience (im)possible to catch? University of Oulu, Finland, 2009 - 2005
- [c3]Fabrice Forest, Leena Arhippainen:
Social acceptance of proactive mobile services: observing and anticipating cultural aspects by a sociology of user experience method. sOc-EUSAI 2005: 117-122 - 2004
- [c2]Marika Tähti, Ville-Mikko Rautio, Leena Arhippainen:
Utilizing context-awareness in office-type working life. MUM 2004: 79-84 - [c1]Leena Arhippainen, Tapani Rantakokko, Marika Tähti:
Navigation with an Adaptive Mobile Map-Application: User Experiences of Gesture- and Context-Sensitiveness. UCS 2004: 62-73
Coauthor Index
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last updated on 2024-12-22 19:55 CET by the dblp team
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