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Synthesis Lectures on Games and Computational Intelligence
2020
- Hamna Aslam, Joseph Alexander Brown:
Affordance Theory in Game Design: A Guide Toward Understanding Players. Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers 2020, ISBN 978-3-031-00995-2
2019
- Diego Pérez-Liébana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa, Jialin Liu:
General Video Game Artificial Intelligence. Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers 2019, ISBN 978-3-031-00994-5 - Garrison W. Greenwood:
On the Study of Human Cooperation via Computer Simulation: Why Existing Computer Models Fail to Tell Us Much of Anything. Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers 2019, ISBN 978-3-031-00993-8
2018
- Daniel A. Ashlock:
Exploring Representation in Evolutionary Level Design. Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers 2018, ISBN 978-3-031-00992-1
2017
- Eun-Youn Kim, Daniel A. Ashlock:
On the Design of Game-Playing Agents. Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers 2017, ISBN 978-3-031-00991-4 - Andrew McEachern:
Game Theory: A Classical Introduction, Mathematical Games, and the Tournament. Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers 2017, ISBN 978-3-031-00990-7
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