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Computer Animation and Virtual Worlds, Volume 32
Volume 32, Number 1, January 2021
- Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 32.1.
- Shiguang Liu, Si Gao, Siqi Xu:
Animating explosion with exploding sound and rigid-body sound. - Jian Zhu, Silong Li, Ruichu Cai, Zhifeng Hao, Guoheng Huang, Bin Sheng, Enhua Wu:
Compensating the vorticity loss during advection with an adaptive vorticity confinement force. - Yi Han, Qianwen Chao, Xiaogang Jin:
A simplified force model for mixed traffic simulation. - Hong Guo, Shan-Chen Zou, Chuying Lai, Hongxin Zhang:
PhyCoVIS: A visual analytic tool of physical coordination for cheer and dance training. - Chenxu Xu, Wenjie Yu, Yanran Li, Xuequan Lu, Meili Wang, Xiaosong Yang:
KeyFrame extraction for human motion capture data via multiple binomial fitting. - Qiang Chen, Guoliang Luo, Yang Tong, Xiaogang Jin, Zhigang Deng:
A linear wave propagation-based simulation model for dense and polarized crowds.
Volume 32, Number 2, March 2021
- Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 32.2.
- Dong Yang, Wenjing Yang, Minglong Li, Qiong Yang:
Role-based attention in deep reinforcement learning for games. - Jie Liao, Mengqiang Wei, Yanping Fu, Qingan Yan, Chunxia Xiao:
Dense multiview stereo based on image texture enhancement. - Alessandro Bruno, Morgan Moore, Jinglu Zhang, Stéphane Lancette, Ville P. Ward, Jian Chang:
Toward a head movement-based system for multilayer digital content exploration. - Andrzej Grabowski, Kamil Jach:
The use of virtual reality in the training of professionals: with the example of firefighters. - Benjamin S. Botha, Lizette de Wet, Yvonne Botma:
Experts' review of a virtual environment for virtual clinical simulation in South Africa. - Jong-Hyun Kim, Jung Lee:
Synthesizing Large-Scale Fluid Simulations with Surface and Wave Foams via Sharp Wave Pattern and Cloudy Foam.
Volume 32, Numbers 3-4, June 2021
- Won-Sook Lee, Chris Joslin, Daniel Thalmann, Eric Paquette, Sung-Hee Lee:
Editorial issue 32.3.
- Shao-Chieh Chen, Guan-Ting Liu, Sai-Keung Wong:
Generation of multiagent animation for object transportation using deep reinforcement learning and blend-trees. - Dixuan Cui, Dominic Kao, Christos Mousas:
Toward understanding embodied human-virtual character interaction through virtual and tactile hugging. - Angshuman Mazumdar, Christos Mousas:
Synthesizing affective virtual reality multicharacter experiences. - Dixuan Cui, David Whittinghill, Atsushi Fukada, Christos Mousas, Nicoletta Adamo:
Interacting with virtual instructors: The effect of gender and years of study on the perception of in-game instructors.
- Chao Sun, Srinivasan Ramachandran, Eric Paquette, Won-Sook Lee:
Single-view procedural braided hair modeling through braid unit identification. - Fangyu Wu, Chaoyi Pang, Bailing Zhang:
FaceCaps for facial expression recognition. - Songze Lei, Baihua Dong, Yonggang Li, Feng Xiao, Feng Tian:
Iris recognition based on few-shot learning. - Jiahui Mao, Tingting Li, Feiyu Zhang, Meili Wang, Jian Chang, Xuequan Lu:
Bas-relief layout arrangement via automatic method optimization.
- Xiaoyan Hu, Xizhao Bao, Shunbo Xie, Guoli Wei:
Unsupervised motion capture data segmentation based on topic model. - Chi Zhou, Zhangjiong Lai, Suzhen Wang, Lincheng Li, Xiaohan Sun, Yu Ding:
Learning a deep motion interpolation network for human skeleton animations. - Léon Victor, Alexandre Meyer, Saïda Bouakaz:
Learning-based pose edition for efficient and interactive design. - Jongmin Kim, Yeongho Seol, Taesoo Kwon:
Interactive multi-character motion retargeting.
- Aytek Aman, Serkan Demirci, Ugur Güdükbay, Ingo Wald:
Multi-level tetrahedralization-based accelerator for ray-tracing animated scenes. - Nianchen Deng, Zhenyi He, Xubo Yang:
Render-based factorization for additive light field display. - Maolin Wu, Shiguang Liu, Qing Xu:
Improved divergence-free smoothed particle hydrodynamics via priority of divergence-free solver and SOR. - Qiaorui Chen, Shuai Zhang, Yao Zheng:
Parallel realistic visualization of particle-based fluid.
- Huisi Wu, Yifan Li, Le Chen, Xueting Liu, Ping Li:
Deep boundary-aware semantic image segmentation. - Hengfeng Zha, Rui Liu, Xin Yang, Dongsheng Zhou, Qiang Zhang, Xiaopeng Wei:
ASFNet: Adaptive multiscale segmentation fusion network for real-time semantic segmentation. - Zezi Xu, Shuangjiu Xiao:
Spatial semantic graph enhanced monocular SLAM System. - Yu Zhou, Zhihua Chen, Bin Sheng, Ping Li, Jinman Kim, Enhua Wu:
AFF-Dehazing: Attention-based feature fusion network for low-light image Dehazing.
- Zechen Bai, Nai-Ming Yao, Nidhi Mishra, Hui Chen, Hongan Wang, Nadia Magnenat-Thalmann:
Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games. - Ylva Ferstl, Michael Neff, Rachel McDonnell:
ExpressGesture: Expressive gesture generation from speech through database matching. - Naheem Noah, Sanchari Das:
Exploring evolution of augmented and virtual reality education space in 2020 through systematic literature review. - Xiaojun Liu, Changyan He, Hantao Zhao, Jinyuan Jia, Chang Liu:
Building information modeling indoor path planning: A lightweight approach for complex BIM building.
Volume 32, Number 5, September 2021
- Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 32.5.
- Monan Wang, Jiaqi Cao:
A review of collision detection for deformable objects. - Priyadarshi Biplab Kumar, Dayal R. Parhi, Mukesh Sethy:
Humanoid navigation: A firefly based approach. - Oguzhan Tastan, Yusuf Sahillioglu:
Human body reconstruction from limited number of points. - Jong-Chul Yoon, HyeongYeop Kang:
Interactive learning in the classroom: A mobile augmented reality assistance application for learning. - Yunsik Cho, Jiewon Kang, Jaekyung Jeon, Jongchan Park, Mingyu Kim, Jinmo Kim:
X-person asymmetric interaction in virtual and augmented realities. - Lin Zhuo, Zhen Liu, Tingting Liu, Chih-Chieh Hung, Yanjie Chai:
Modeling crowd emotion from emergent event video. - Zhiyong Chen, Xiaowei Chen, Yong Ma, Shihui Guo, Yipeng Qin, Minghong Liao:
Human posture tracking with flexible sensors for motion recognition.
Volume 32, Number 6, November 2021
- Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 32.6.
- Kun Qian, Meili Wang, Yaqing Cui:
Simulation ready anatomy model generation pipeline for virtual surgery. - Muhammad Usman, M. Brandon Haworth, Petros Faloutsos, Mubbasir Kapadia:
Simulation-as-a-Service: Analyzing Crowd Movements in Virtual Environments. - Junxuan Bai, Rong Dai, Ju Dai, Junjun Pan:
EmoDescriptor: A hybrid feature for emotional classification in dance movements. - Donya Ghafourzadeh, Sahel Fallahdoust, Cyrus Rahgoshay, Andre Beauchamp, Adeline Aubame, Tiberiu Popa, Eric Paquette:
Local control editing paradigms for part-based 3D face morphable models. - David Antonio Gómez Jáuregui, Tom Giraud, Brice Isableu, Jean-Claude Martin:
Design and evaluation of postural interactions between users and a listening virtual agent during a simulated job interview.
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